Players Can Use a Controller for Any Steam Game Soon

Friday, January 6th, 2017

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By


Steam

 

Steam’s latest beta update has some interesting changes that could affect many players in a beneficial way. The update itself became available yesterday in Steam’s beta branch. The big news is that it will allow you to map keyboard and mouse controls to a gamepad, allowing you to use a gamepad even if the game doesn’t natively support it. This isn’t useful for all games as some titles are simply not well suited to playing using a gamepad.

The update supports the use of any generic XInput gamepad, as well as both XBox One and XBox 360 controllers. This functionality was already introduced for PS4 controllers back in 2016.

So when can you get your hands on this update? Well, unfortunately there is no information yet on when the update will be released to all Steam users. However, if you want to try the beta, you can do that by going to “Beta Participation” in the Steam Settings menu. You can also check out the patch notes for this update below:

 

Steam Client Beta Update Patch Notes (January 5)

General

  • Made the error clearer when you fail to install a game and don’t have enough disk space due to user quotas.

Big Picture

  • Added support for using the overlay keyboard for games that have launchers.
  • Improved display when running on retina enabled devices under macOS.

Linux

  • Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
  • Unify close-to-tray behavior with other platforms. If using a distribution that doesn’t have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0.
  • Added idle detection; friend status will now automatically switch to Away/Snooze.
  • Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session.
  • Fixed keyboard input and cursor switching in overlay for Vulkan applications.
  • Update Vulkan loader in the Steam runtime to enable Xlib support.
  • Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers.

Steam Controller

  • Added Xbox 360, Xbox One, and generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/generic controllers will all see each-other’s configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
  • Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
  • Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
  • Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PS Now.
  • Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
  • Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.
  • Added independent horizontal/vertical scaling to joystick move and joystick mouse.
  • Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
  • Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
  • Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
  • Added ability to change x-input controller order from the Controller Options menu–so in multi-controller setups of x-input games, the mapping of physical controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
  • Fixed Configurator Switch Controller interface not showing controller icons.
  • Re-enabled gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.

Steam Overlay

  • Fixed incorrect colors in screenshots and In-Home Streaming for Vulkan applications on AMD hardware

 

 

SOURCE

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.




  • Nicholas Perry

    Nice, now if only Big Picture mode didn’t suck

  • catazxy

    I already can use my DS4, ds4windows is common knowledge at this point..but official support is cool (even tho ds4windows allow you to use the touchpad in games too-a feature that does not work with the official support)

  • Lord Ackercocke

    Sounds great.