htoL#NiQ: The Firefly Diary Hits Steam Today

Wednesday, May 18th, 2016

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NIS America’s Steam release of htoL#NiQ: The Firefly Diary is now available. In this game you will guide Mion through the darkness by controlling the light of two fireflies named Lumen and Umbra. You will need to avoid traps, trick monsters and solve some puzzles in order for Mion to escape this darkness.

You can purchase the title on Steam for the discounted price of $13.49 until May 25th. If you would like to snag this title up or just want to know a bit more about it you can check out the Steam page.

Here is the official Steam trailer for you viewing pleasure.

About Steve Baltimore

Steve started with oprainfall not long after the campaign moved from the IGN forums to Facebook. Ever since, he has been fighting to give all non-mainstream RPGs a fair voice. As the site admin, he will continue to do this and even show there is value in what some would deem "pure ecchi." He loves niche games and anime more than anything... well, except maybe Neptune.

  • Mr0303

    I wonder if they improved the game for the PC version. The original on the Vita was very frustrating to play through.

    • Daymon

      What (in general) was wrong with the Vita version? I’m not much of a PC gamer, and I’ve been on the fence about this title for a while. It looks really neat, but if it’s one of those throw-your-system-at-the-wall type of frustrating games…

    • Mr0303

      The main character is extremely slow and you don’t directly control her – instead you use a firefly to direct her. This wouldn’t be much of a problem, but most of the puzzles are reaction based which causes many deaths. Some of the puzzles are trial and error and the game isn’t very generous with its checkpoints, which adds hours of threading the same parts you already visited. There were plenty of game design problems including a final boss that is based on pure luck.

      I really liked the artstyle and music, but the gameplay was really frustrating. I hope they fixed some of these issues in the PC version.

    • Daymon

      Ah, gotcha. Yeah, I can *definitely* see why that would be annoying. Guess I’ll have to keep thinking about it. Thanks for the info!

    • Mr0303

      My advice is to watch some gameplay videos and decide if it is something you could tolerate.

    • Daymon

      I’m always worried about anything other than like, a teaser trailer. I know it’s really silly, but I’m always worried it might show me something that might spoil something.

      I’ve noticed that the older I’m getting, the less fun I’m having with games with brutal/frustrating difficulty.

    • Mr0303

      Seeing gameplay for this is pretty safe in terms of spoilers. The story itself is pretty vague, so you won’t ruin anything by looking at a couple of levels.

      I can relate to not liking FU difficulty. In today’s market there is simply too much choice to try and overcome a game that blatantly tries to mess with you. I will however challenge myself to the highest difficulties if I really enjoy the game.

    • Daymon

      That’s a fair point. I’ll probably check a few out, and, just because I’m so intrigued by the style, I’ll probably pick it up. Eventually.

      I totally agree. And with my absurd backlog, I’d rather spend time enjoying a game than getting so frustrated I never want to touch it again. There’s definitely an art to creating a high level of difficulty while still making the game enjoyable.

    • Mr0303

      This is why I’m in favour of selectable difficulty or at least one that escalates proportionally to the player’s familiarity with the game.

    • Daymon