Qbeh-1 Level Editor and Workshop Support Launched Today

Tuesday, September 15th, 2015

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Qbeh-1: The Atlus Cube Title Image


For those of you who liked Qbeh-1: The Atlas Cube and have been long awaiting the release of the level editor, your wait has finally come to an end. Today, the developers (Liquid Flower) have released a major update for their game. It brings the long awaited level editor along with Steam Workshop support so you can easily share your levels and play those that other community members have made. This means there will now be many new levels to play in the game. The update has also added a few new achievements to the game for players to get.

When you start up Qbeh-1: The Atlus Cube, you will notice there is a new Create option in the main menu (which leads you to the built-in level editor), and a new Play Community Levels option under the Play option. The editor lets you do just about anything you have seen in the game. You can make levels using level styles like those in the game, and even mix and match things from different themes in one level. Qbeh-1: The Atlas Cube‘s new editor of course also lets you place special objects like switches, doors, switch-activated doors, moving platforms, fans, and more. The special cube types that you used in the game (basic, energy, gravity, and force) are obviously also available in the editor.

Qbeh-1: The Atlus Cube's new built-in level editor in action.

Qbeh-1: The Atlus Cube’s new built-in level editor in action.


Objects can be moved, rotated, and resized but only geometry blocks can be resized (geometry blocks are the immovable blocks that make up most of the level). You can change the lighting and use light blocks as light sources, as well as change the background imagery (skybox) and set the background music in your levels. You can play test your Qbeh-1 masterpieces right inside the editor, and share them via Steam Workshop, as well as play levels others have made.

Have fun making and playing awesome new levels with this much anticipated update to Qbeh-1: The Atlas Cube!



About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.