Nintendo has Launched its Miiverse Redesign

Wednesday, July 29th, 2015

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The promised redesign of Nintendo’s Miiverse has gone live. This update changes how Miiverse posts are organized, but that only affects new posts made after the update. In a somewhat controversial move, the update also adds a 30-posts-per-day limit (though the limit does not include in-game posts). This will reduce chatter on the Miiverse service, but may be problematic for some people who like to chat. The new redesign of Miiverse is live on Wii U, 3DS, and in your web browser now. Nintendo says “The makeover is not only visual – the update comes with new features that make sharing tips, drawings and comments about Wii U or Nintendo 3DS games more enjoyable than ever.”

Upon entering your own profile page on Miiverse, you will notice that it is now split into several sections. They are Journal Entries, Recent Drawings, Discussions, and Screenshots. The Play Journal allows you to write journal entries about the game as you play it, potentially providing hints or tips for other players to view. Simply hit the Home button and enter Miiverse while playing your game to do this. Another new feature is the Screenshot Album. The private album can only be viewed by you, and can hold up to 100 screenshots (which can be sorted by game name). Drawings from the community can be viewed in order of popularity now, and you can post in the Discussions area if you need help or just want to chat about the game you’re playing.

Nintendo’s Miiverse redesign is poised to make Miiverse a better place, now that it is a bit more robust than before. The daily post limit mentioned above may be a sticking point for some players though. Of course, Nintendo may update some aspects further depending on how well they work now that the update is live.

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About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.