By Tyler Lubben / June 16th, 2015
Pet lovers can breathe a collective sigh of relief. In a recent tweet from Bethesda Studios, director Todd Howard has confirmed that the franchise’s longtime companion Dogmeat will be unkillable. The world of Fallout is dangerous and unforgiving, so it’s nice to have a little peace of mind knowing that your best friend will be relatively safe from the various raiders, super mutants and other horrors of the Wasteland.
This is a bit of a departure from Fallout 3 where Dogmeat was very much mortal, and could easily be dispatched by a random attack or, in some cases, a long fall off a cliff due to some poor pathfinding. The game tried to remedy this later on with a perk called “Puppies!” which would replace the original with one of his children if he ever died, but it was small comfort to those who may have gotten attached to their furry friend. Fortunately, I was a PC gamer and was able to punch in a cheat that made Dogmeat an essential, unkillable character, but it’ll be nice for console and PC players alike that they’ll no longer have to change the game’s laws of nature just to keep their faithful buddy around.
Of course, that doesn’t mean that Dogmeat will be safe from a story-related demise, but the possibility of that will have to wait until we get Fallout 4 on our hands on November 10. The game will be available on PC, PlayStation 4 and Xbox One.
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