Yooka-Laylee Reaches Final Kickstarter Stretch Goal

Saturday, May 2nd, 2015

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yooka-laylee fight

In less than 24 hours, Yooka-Laylee has destroyed through all of its stretch goals resulting in the game to reach all video gaming audiences including PC, Mac, Linux, PS4, XBox One, and Wii U.  The final stretch goal of £1,000,000 ($1,513,850 USD) has been attained. It’s quite amazing how fast the Internet works these days.  Mighty No. 9 took two days to reach its goal and Shovel Knight took 11 days to reach its goal. 

The final stretch goal being met secures a release on PS4, XBox One, and Wii U making Banjo-Kazooie fans jump for joy.

You can still toss in some money to the project if you want to score special goodies, but you might want to move fast as a few of them are already gone.

You can check it out here.

About Stacey Flewelling

Stacey is a 36 year old from Canada. She has been playing video games since she was 5 with her first gaming system being the Texas Instruments TI-99/A 4A. She fell in love with Nintendo when her brother got an NES for Christmas. She later got into the hand held market when she got a Game Boy. She's a die-hard fan of PC, hand held, and iOS games. Her favourite genres are puzzle, MMO, and JRPG. Her favourite games of those genres are Tetris, World of Warcraft, and Final Fantasy VI. She was involved heavily in the emulation scene in the late 90s and posted news on quite a few well known emulation news sites. She has a snowshoe Siamese cat named Elliot whom she loves with all her heart.




  • This one’s for Microsoft which dropped Rareware and other popular MS gaming IPs such as “Age of”. People definitely want other IPs than Halo and militaries FPSes.

    • Stacey Flewelling

      That’s the thing: I don’t think Microsoft knew what the hell to do with Rare when they acquired it. They were like “OMG, WE HAVE IT, GUYS!!!…..now what?” It’s ridiculous. If you’re not going to use what you acquire properly, don’t bother getting it.

    • Raiken

      Rare was not even the same company as it was back on the N64. A lot of the talent left Rare just before the sale, and you notice that with Starfox Adventures onwards. The only thing nintendo lost are the IPs.
      Funny bit is; I read somewhere that Microsoft thought they owned Donky Kong now that they owned Rare.

  • Raiken

    I kinda regret backing Mighty Number 9 because of the communety manager, so I’m not going to back this.(hell, they don’t even need my backing anymore) But I’m almost 100% sure I will get this on release.

  • Louis Polite

    It just keeps rolling in the dough.

  • Griever

    We need this game! I miss the old N64 era platformers.