Monolith Soft Tweet New Details On Xenoblade X, Plus New Character Bio Update

Thursday, February 5th, 2015

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As the stream comes ever closer, Monolith Soft tweeted a few new details about Xenoblade X, which pertained to a feature of what the New 3DS version of Xenoblade will have that the Wii version didn’t. This being the Encyclopedia which allowed you read up on the enemies and what they dropped and see a 3D model of them, and thankfully, Xenoblade X will indeed have this as well.

Kojima: Here’s an aspect of the game we’ve continued to work on, which many users were disappointed about Xenoblade not having.
We have included an Enemy (Monster) Encyclopedia in Xenoblade X. You can get a taste of appreciation for the monsters with 3D models, and with dropped items among other things listed, this will help out your gameplay.
We were not able to include this in Xenoblade by the development cutoff deadline, but this time we were able to anticipate the production costs well in advance. Incidentally, the New 3DS version of Xenoblade might possibly have an Enemy Encyclopedia too.

Nomura: I will talk a bit about the Collection Mode, an additional Enemy Encyclopedia-like feature in the New 3DS version of Xenoblade that Kojima murmured about yesterday.
This mode, which was also introduced in the Nintendo Direct a few days ago, uses enemy characters which have a close relation to the story progression, as well as equipment variations for party characters, and makes them viewable in full-on 3D.
Xenoblade X’s Enemy Encyclopedia also has a Collection Mode that I think you all will enjoy. We are very thankful for your continued support. Please look forward to tonight’s video transmission, too.

Maurice Chausson

The game’s official website was also updated, now with a new bio for the character, Maurice Chausson. Who you probably noticed in the E3 2014 trailer appearing on the monitor at Blade Tower giving a speech.

Maurice is a bureaucrat who was from the United States Department of Defense, before being promoted to a Presidential Aide. He saw it as his right to appoint himself the chief administrator of the NLA government, and he acts as a representative for the human race on Planet Mira.

Source

Update: Added new translated tweets that talk about “Collection Mode”

Thanks go out to our team’s translator, Will Whitehurst for all of the article’s translation work.

About David Fernandes

(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.




  • MusubiKazesaru

    Sounds good since there seems to be a lot more types of enemies.

    • Lazy_Penguin1989

      Indeed. The original game had over 500 – 600 enemy types? And this is supposed to be double that. Pretty massive.

    • MusubiKazesaru

      Were there really that many? I was thinking about enemies that don’t look the same and have different/names higher levels and while there was a good number you see the same types of mechon for instance over and over.

    • Lazy_Penguin1989

      True, many were just pallet swaps. If we were to cut them down, most likely it would be around over at least 100 enemy types, not counting story bosses.