PAX Prime 2014 Impressions: Fenix Rage

Sunday, August 31st, 2014

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PAX Prime 2014 | Fenix Rage

It’s a good thing I’m a glutton for punishment. Some of my favorite games are ridiculously difficult SHMUP and platformer games, probably because I like the challenge. It’s one thing to beat a simple game, but to beat a difficult one? That’s an entirely different story. Fenix Rage, from Reverb Triple XP and Green Lava Studios, has plenty of challenge to spare. Each level has the same basic requirements — find the diabolical Oktarus and a cookie! Yes, a cookie. Don’t ask, ’cause I don’t know why. What matters is the difficulty and fun present in the game.

PAX Prime 2014 | Fenix Rage

Though it sounds simple in description, in execution each level is something else altogether. Levels are cluttered with tons of traps and threats that will kill you instantly, forcing you to start over. To truly beat a level, you need to reach the cookie and THEN the exit, guarded by the Oktarus. If you die once, you lose the cookie. For the completionists out there, that means you need to start over. To aid you navigating the madness, you have unlimited jumping ability and wall climbing, as well as a dash move. These help keep the game from being impossible, but don’t detract much from the brutal difficulty.

I rather enjoyed my brief time with Fenix Rage at PAX Prime, and look forward to the Steam release. For you next gen enthusiasts, it is also coming to Xbox One and PlayStation 4.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Review Manager he spends far too much time editing reviews and random articles. In his spare time he counts the days until Mega Man 11, TWEWY Final Remix and Wargroove release.