PAX Prime 2013 Impressions: Forced

Saturday, August 31st, 2013

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

Trending Posts

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Forced logo

One of the more pleasant surprises I’ve found at PAX thus far is a cool indie game called Forced. I was instantly drawn to it by the Gauntlet-esque gameplay and graphics, so I decided to take a seat and play some. Though the controls gave me some trouble, that is in no way indicative of the game being badly made. It had everything to do with me not generally playing on anything besides Nintendo consoles.

Forced | oprainfall

Look at the pretty medieval environments!

However, once I got the hang of the controls, I was pleasantly surprised. Not only was this a pretty and challenging game, it was also a smart one. Players had a basic melee move that could repel enemies, a crowd control attack that had to be charged up, and a floating sphere of magic. This sphere not only counsels you on how to play the game, it’s also used to cast magic and trip traps. It can also be used to trigger the vital healing points found in each area.

Forced | oprainfall

The nice man with the axe wants a word with you…

As you progress, the game rewards you with crystals, with more available by reaching certain goals. Gather enough, and you’ll unlock new special passive and active abilities. Further rounding out the demo were four different classes. I instantly gravitated toward the molten-hammer-wielding fellow, who was slow but powerful. I wandered about, killing swarming monsters as well as brutal knights in armor, and it was all glorious medieval fun. It was also nice to get walked through my difficulties by Kenneth Harder, CTO and co-founder of BetaDwarf, the Copenhagen, Denmark-based company developing the game.

Forced | Weapon classes

Forced was a lot of fun. I can’t wait until the full game is released October 24th, 2013. The game will be available for Windows, Mac OS, Linux and the Wii U. In the meantime, do yourself a favor and look the game up.

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.