Crowdfunding Spotlight – GameLoading: Rise of the Indies

Monday, July 29th, 2013

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We’ve covered a number of projects here on oprainfall. While most have been games, we have covered other types of gaming-centered projects. One of the first ones we covered was a book called Up Up Down Down Left Write: The Freelance Guide To Video Game Journalism. Our first Crowdfunding Spotlight wasn’t for a game but, more or less, a gaming think-tank called L.A. Game Space. This Spotlight deals with this type of project, though more like the former than being obscure like the latter. This is GameLoading: Rise of the Indies.

GameLoading is a documentary that deals with the rise of indie games and indie game culture. StudioBento, located in Clifton Hill Australia, intends to show how indie game developers are changing the status quo with new ideas despite not having the big budgets of mainstream studios.

The list of talent they have either done interviews with or will do interviews with is quite incredible. For those they’ve already talked to, they have games developers Chris Avellone (Obsidian Entertainment), Mare Sheppard (Metanet Software Inc.), Khang Le (Hawken) and Alexander Bruce (Antichamber) as well as founders Trip Hawkins (Electronic Arts) and David Helgason (Unity Technologies). The list of those they plan on contacting is also impressive, with Jens Bergensten (Minecraft), Jakub Dvorsky (Machinarium), Ian Dallas (The Unfinished Swan), Justin Ma (FTL), Kellee Santiango (Developer Relations for OUYA), and many, many more developers, journalists, and industry veterans. The project will be taking them around the world for interviews and indie-dominant conventions – starting with the USA for PAX Prime and IndieCade, going through Europe, checking out the burgeoning Japanese indie market, and finishing back in Australia.

GameLoading | Luke Muscat
GameLoading | Chelsea Howe
GameLoading | Itay Keren
GameLoading | Barrel of Donkeys
Just a few more of the many people they interviewed.

To go along with the documentary, StudioBento also plans on creating an eBook to coincide with the film. The eBook will include details of the developers they meet as well as a look behind the scenes at these developers’ work practices. A soundtrack is also being created with music from the film, as well as music inspired by the film.

But just like the video games they cover, it takes more than passion (which they have plenty of) to finish a project. That is where you guys come in. They are looking to raise $50,000 to help them complete GameLoading. So far, they have raised over $22,000 with 15 days left. And if they get over that $50,000 mark, they have plans to buy their own equipment (they’ve been borrowing sound equipment and lenses from friends; $60,000) and additional filming done by some talented camera people ($75,000).

In return for your generosity, StudioBento has some lovely gifts for you. The first is a credit in the film and a free game bundle ($5). You can also get what they call the Premium Games Bundle for $25 (F.Y.I. Both bundles combine for 23 total games as of right now). Reward tiers that include the film start at $15 with a digital copy. You can also get the film on DVD ($35) or Blu-Ray ($40). Other non-limited tiers include the soundtrack (starting at $35) and an exclusive T-Shirt ($100). If you’re a game developer and want to get your game in the film, you can donate $400 (10 spots remaining). You can also be given a chance to Test Screen the film ($1,000; 4 remaining) or be a producer on the film (Associate Producer at $2,500; Co-Producer at $5,000; Executive Producer at $10,000).


This is a wonderful opportunity StudioBento has to show the Indie gaming scene at this stage as we move towards more digital gaming. We would like to wish them the best and hope that all of you can help support this wonderful project by donating towards the Kickstarter campaign.

About Jeff Neuenschwander

Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.

  • John Ellis

    They forgot to mention how a vast majority of Indie games are tacked together crap, to turn a quick buck. The cover picture shows the level of pretentious you can expect from Indie developers.

    • Jeff Neuenschwander

      You can make the same argument for the majority of retail. I mean, just look at the masterpieces that were Saint, Battleship, Star Wars Kinect, Dragon Ball Z Kinect, Fable III, and Aliens: Colonial Marines.

    • John Ellis

      That’s true, a lot of big budget games are terrible. What sets Indie developers apart is that they consider what they make to be some fine art, even when it’s just some clone of another game made half heartedly to make some quick cash.

    • Charlotte Buckingham

      How do you know that? Do you know many of them, or have spoken to them? And how do you know that the developers of terrible big budget games don’t think their games are some “fine art”?

      Recently at PAX, talking to all the indie developers there, the majority of them seemed rather humbled by the attention their games were getting. There were a couple that gave me the impression they weren’t overly passionate about their game, and that they just threw something together for cash. But they were the minority, and their booths were empty.

      Check mine and Jodie’s PAX articles for quality indie games and enthusiastic developers. Or I could just list a bunch, if you’d prefer. It’s not fair to bash all indie developers based on the people who don’t really care.

    • John Ellis

      Yes it’s not fair to bash all of them, and I did get along with the guy who made the hunger Games IOS game. The problem is that the bash all other developers. I’ve had lectures with people like this and they tell me that Indie games are the way to go, the industry can not survive without them.

      A good example I can give is when I met Mike Bithell, he told me that Thomas Was Alone was something he did on a weekend, just as a side project. When it came out a lot of indie fans started calling it deep. Even though it clearly wasn’t.

    • Charlotte Buckingham

      I think I can see your original point now. I have seen some large-title bashing by smaller indie companies… I think they get frustrated because people with bug budgets still make bad games, when they can make cool stuff with just a handful of people and waaaaaaaaaaay less cash.

      Are you sure it wasn’t just something he started on a weekend and then developed into something more? I know Fruit Ninja was made in 3 days and then refined over 3 months, and I’m not sure many people would call that “deep” at all. (Being a science major I always questions everything, haha)

  • Charlotte Buckingham

    Made a Kickstarter just so I could back this. I’m looking forward to seeing it through, and I hope it gets funded so it can be even better!