Fuse Not Coming to Wii U for Bandwidth Reasons

Tuesday, May 14th, 2013

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Fuse | oprainfall

Insomniac Games is not developing Fuse, their upcoming third-person shooter, for the Wii U for one reason: bandwidth.

Since the 90s, Insomniac Games have been developing games exclusively for Sony platforms. Fuse, coming to the PlayStation 3 and Xbox 360, marks their entry into multiplatform development. Ted Price, CEO of Insomniac Games, recently voiced his concerns with going multiplatform.

“We have to be selective because it’s easy to start to stretch yourself too thin. So we’re careful about where we go. One of the questions I got a lot of early on was ‘why aren’t you developing for the Wii U?’ and the answer was simply bandwidth. We had to focus on delivering a great game on multiple platforms, but there’s a point where we had to make hard choices, and for us we needed to limit the number of platforms for FUSE.”

Bandwidth is also cited as the reason why Fuse isn’t currently being developed for the PC on a Reddit thread.

Price says that he is a fan of the Wii U, and believes that it will take off once Nintendo has released more of their classic stand-bys for the system. “As a player what I would love to see is more of those games that I grew up with. Zeldas, Marios, Metroid – those are the games I look for from Nintendo, and I hope more of them come out for the Wii U.”

Not one to eliminate possibilities, Price will not discount a future Wii U port. “But we’re not ruling out anything in the future. We are a content creator and we want to reach as large of an audience as we can.”

Fuse will be released on May 28th in North America and May 31 for Europe.


Fuse is available for preorder on PlayStation 3 and Xbox 360 at Amazon:

About Karli Winata

Karli Winata is an avid gamer with a taste for a little bit of everything. Except for sports games. And racing sims. And definitely not hidden object games! I guess everything is too broad a term. Suffice it to say that he has been known to play hours of Call of Duty multiplayer in between bouts of Persona fusing and Star Coin collecting while saving the world/galaxy through sensibly bald space marines or plucky teenagers with impossible hairstyles. Where does he find the time to write about them?

  • Lightthrower

    There’s actually NOTHING coming on the WiiU, look at this! http://www.gamestop.com/gs/landing/coming-soon/ and click on WiiU. Compare it to the other consoles. Mind blown.

    • Randy_Thompson

      You’re comparing a newly launched with consoles that have been in the market for 6+ years. It will be more of a fair comparison if you compare the release schedule of Wii U now to 360 mid 2006 and PS3 mid 2007 or, for a more accurate assessment, compare it to the PS4 and the next Xbox a year from now.

      Not to say that the Wii U release schedule is indeed a bit sad, I just wanted to note that is not a fair comparison.

    • There is way more games announced for the PS4 than for the Wii U, and the PS4 is not available yet while the Wii U came out 6 months ago.

    • Randy_Thompson

      Sure there are plenty of games announced for PS4, just like there are for the Wii U. Just because they are announced before the system launches doesn’t mean it will be released at launch. See ANY system for examples. And pledges of full support for a system aren’t anything to take as concrete. While Nintendo is a prime example of this, the past will reveal that it’s the same every generation.

    • Then what is your point for comparing the Wii U to the PS4 or the next Xbox?

    • That and it isn’t fair to compare to consoles that have been out for several years to one that is only half a year old.

      And as Randy pointed out, just because the PS4 has an announced lineup doesn’t mean they’ll be released at launch or won’t run into problems like games getting delayed or stopped in production like what happened with the Wii U.

    • Randy_Thompson

      I don’t quite understand what you’re asking. What is my point for comparing the Wii U to the PS4 or next Xbox? I’m arguing a point that system launches never go smoothly and rough coming out the gate. The Wii U isn’t the first instance of this. And it won’t be the last.

  • That headline’s a bit misleading. He doesn’t mean network bandwidth — which is the obvious reading — he means the team’s resources.

  • Good news for me. Maybe I’ll get even better news later and find out the game sold horribly. Damn shooters.

  • Uh…bandwidth? Wha…

  • Wow, for once a developer isn’t saying that it’s Nintendo’s fault that they themselves aren’t bringing their game to Wii U.