By Daniel Gulyas / March 26th, 2013
Had you told people this when this all started, they probably would have laughed at you. Getting the initial $150,000 for the first character was supposed to be a lofty, nigh unachievable goal; so much so, that LabZero actually gave a total cost breakdown as to why they needed so much money. Just before they started the crowdsourcing, they lost in a charity donation drive to Super Smash Brothers Melee to become the 8th game at Evo, where they barely raised half of that. The naysayers will have to eat their words: Skullgirls has funded the third, fan vote character, having crossed the $600,000 barrier.
It’s a pretty feel good story all the way around. We get three more characters in a 2D fighting game that had a slightly small roster. They get the money to continue the game they’re passionate on. As the official @Skullgirls twitter handle posted, “’We have the best #$@! fans in the world,’ and I didn’t even know the half of it.”
What’s the full breakdown on what we’re all getting? Pretty early on in the funding, we got Squiggly, who was the first DLC character. Not too long ago, Big Band, the second character was funded. We now get to collectively select the character we want from the list above (Psst. Aeon looks awesome). The full list, along with a description of a potential play-style is here. We’ve got a ton of new voice packs, although I’m willing to bet my personal favorite will be the Drunk Announcer Voice Pack. For future rewards, at 625,000, they’ll have a story and stage for the third character (Editor’s Note: this was achieved at the time of editing), and at 725,000, Mane6 will get the full Skullgirls engine. Mane6, as you may recall, is the team behind the recently shut down “My Little Pony: Fighting is Magic” fan game.
The donation page is here, and there are about two days to get the last bit of funding in!