By Kyle Emch / March 11th, 2013
Team Meat founders Edmund McMillen and Tommy Refenes, the duo behind the critically acclaimed Super Meat Boy, were interviewed by Eurogamer regarding their upcoming game Mew-Genics, console development, and other stuff. In said interview, they stated that they weren’t really interested in developing for next-gen consoles.
“We know the stress associated with going into console stuff,” Tommy Refenes explains. “When you look at the stress that comes with Steam and iOS and the Google Play store, you look at those and you look at which hoops you’d have to jump through to get on any one of the consoles, it’s like, ‘is this worth the time? Is this worth the headache?”
“The overhead cost of just developing for those consoles is insane. It costs zero dollars to develop on Steam if you already have a computer. When you look at PlayStation and Xbox and Nintendo you have to buy thousand dollar dev kits and pay for certification and pay for testing and pay for localisation – you have to do all these things and at the end of the day it’s like, ‘I could have developed for other platforms and it would’ve been easier.'”
For those of you worried about the fate of The Binding of Isaac: Rebirth, don’t worry. That project is being worked on by Nicalis, who are still working on the PlayStation 3, Vita and PC ports of the game and are still supposedly in talks with Nintendo and Microsoft.
You can read the full interview with Team Meat for yourself here.
Binding of IsaacconsolesdevelopmentMicrosoftNintendonot interestedSonySuper Meat BoyTeam Meat