Resident Evil Series will Return to Horror

Monday, February 4th, 2013

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RE: Revelations

Guns? Try a combat knife, wimp!

In March of last year, long time producer of the Resident Evil series, Masachika Kawata, explained to Gamasutra that Resident Evil 6 was going to be more action oriented. He was aware that this direction would upset the fans of the series, but basically, survival horror doesn’t move units, shooters do.

So with that, an early warning shot was fired to long time fans that Resident Evil 6 was quite possibly not the game survivor horror fans wanted. If anything, it was becoming clear to anyone paying attention, that the main series was moving into the action/shooter realm along side Resident Evil 5.
Almost one year, and two shooter inspired Resident Evil titles later, Masachika Kawata and the folks at Capcom have changed their tune.

This past week in an interview with the folks over at IGN UK, Kawata had this to say:

“I think that it’s important for us to have users’ needs in mind when making the games. At the same time I think a lot of what people want now is to have Chris and Jill in a game, or they want it to look like Resident Evil used to look like. That’s what makes the game work for them. We should be able to start from scratch and reboot it. It would still be Resident Evil. We wouldn’t lose the essential nature of what makes it a good game just by changing the characters.”
“Survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have confidence to put money behind these projects, and it doesn’t mean we can’t focus on what we need to do as a survival horror game to meet fans’ needs. We are always taking into account user feedback, even when the users are very upset about something.”

Kawata also adds:

“Looking at last year – something like, for example, Operation Racoon City – it was quite an experimental attempt in bringing the Resident Evil series to new genres. And in light of that game, certainly I would say that I review my thoughts on that [the importance of action]. But I think it’s undeniable to say the series returning to its roots is important, and those roots are horror.”

Perhaps the move to port Resident Evil: Revelations to PC and consoles was a way to warm up to the more mainstream of gamers? The kind of people who aren’t too familiar with what the survival horror genre really is? Either way, be certain that Capcom will be keeping an eye on how RE: Revelations does when it makes the jump to PC, Xbox 360, PS3 and Wii U on May 24th.


Pre-order Resident Evil Revelations from Amazon today!

  • Mizu D

    Will a port of a portable game be enough to persuade fan to give Capcom another chance? That will be a gamble here.

    I mean after RE4, the style and play of the series have changed a lot for better and for worse.

    As mentioned in other articles, they have been a tad too many games in the series in the last 2 years.
    As for me, RE Revelation on 3DS will be the last RE I will get on launch day for a long while.

    I prefer supporting and getting from day 1, JRPG games such as Persona, Ni no kuni, Xenoblade, Last Story, Fire Emblem and so on.

  • Good for you, Capcom. Now there’s a certain blue bomber who’s in need of some attention…

  • I for one loved RE6, it is one of my all time favorite games and in my opinion one of the better Resident Evil games. But if Capcom want to return to something more closer to the original games then I always looking forward to it.

  • Resident Evil: Revelations really felt like a step in the right direction. It felt more like the traditional games with the RE4 setup. It would need tweaks, but a reboot could work well with this. The game itself had some good horror elements, the main problem was that I had all the ammo in the world to take everything down. The one big aspect of RE that made it feel intense was the fact that you could die easily and you had to learn to conserve your ammo. If Revelations did that, it would of been a fine example of bringing the core of RE games to the modern day.

    I did enjoy RE5, and some of RE6, but the concept of what made RE good in the first place was pretty much diminished. I am also up for starting the story over. All you can really do at this point is throw another bio-terrorist into the mix and have him throw another zombie bomb on a city (Basically RE6’s story.). It can be Chris and Jill again for all I care, just bring a fresh start over. Or if you don’t want to do that, go the RE4 route and have a more standalone story, but it has relation to the overall story arch. I understand RE5 with needing to finish off Wesker, but RE6 was a really bad attempt to keep the story going after him. One of these two concepts for me would work fine.

    If the developers understand what we want, then I am sure the next RE will rock….hopefully.

  • Bakuryukun

    I’m am equally okay with action or horror, I like both styles, so I’m more than down for a reboot in terms of tone and setting, but PLEASE don’t reboot the series’ narrative, the consistency of the world of Resident Evil is one of the things I like about it best, silly as the plot may be.