Gunman Clive On 3DS Outsells iOS Counterpart

Monday, January 21st, 2013

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Beril Hörberg, the developer behind Gunman Clive, went onto NeoGAF and posted the sales data for the game on iOS, Google Play, the eShop, and others. Despite having been available on smartphones since last April, the 3DS version of the game sold more units than the iOS version, though still lags behind the Google Play version since it was featured in a promotion on that service. Keep in mind that, unlike Renegade Kid’s Mutant Mudds prices at $8.99 for the eShop version, $4.99 for the PC version, and $0.99 on iOS, Gunman Clive is $1.99 across all platforms.

Gunman Clive

“Obviously iOS is a much larger market and it might not be possible to become an overnight millionaire on the eShop, but for a small game with no marketing and little prerelease hype it does feel like the eShop is a healthier market, and while it’s recieved some promotion from Nintendo it doesn’t seem to be as reliant on it” Bertil states. “It could also be that the word of mouth is helping a bit more on the 3DS because of buttons etc, but overall the response for the [smartphone] versions was also very positive. The total sales are still not massive and I’m hardly wealthy yet, but I’ve been well rewarded for the time put in and it’s made a very healthy profit considering how little I’ve spent on it. There’s still no telling where the 3DS sales will end up, and the other versions are still selling, though not at a very impressive pace.”

In an era where iOS and Android have taken sizable chunks out of the handheld gaming market, it’s kind of refreshing to see a developer finding great success on a traditional gaming handheld. If you want to know all the details about Gunman Clive’s sales, you can check out Bertil’s post here.

About Kyle Emch

Kyle has been studying music at college for about three years now. He's played the piano since he was 6 years old and has been recently been learning how to write music. He has followed the Operation Rainfall movement on Facebook since it started and was happy to volunteer for the website. Just don't mention Earthbound or the Mother franchise around him.

  • That is fantastic from my point of view. I have nothing against mobile platforms, but if they were to become the ONLY avenue for new developers to release games, we would be worse for it.

    EDIT: Okay, I hate onscreen buttons. Other than that, I’m cool with mobile platforms.

    I think what Nintendo should take away from this chart is two fold:

    1) Find a way to TELL people about the games on eShop. I mean, look at the sales boost Google Play got when they advertised. Just because I know a game exists, does not mean that everyone who would be interested does.

    2) Make it easier for new developers to make games for your platform. Android development is completely free, and if you just want to play around (and have a Mac), so is iOS. 3DS development should be free, too. Not publishing, I stress. Even Google has SOME standards on what goes on Google Play. But you never know where the next indie phenomenon is going to come from. Could be an eight year old kid, just learning programming for the first time.

  • Cesar Barroso

    Doom doom for video game industry against mobile games.

  • ZanetheWise

    I’m glad the eShop is a viable platform for these kinds of games. =)

    Now Nintendo just needs to make it the localization destination for risky Japanese games and we’re home free. Imagine, a never ending river of great Japanese handheld games, the Operation Rainfall dream come true.