Muramasa: The Demon Blade Trailer

Thursday, January 10th, 2013

Share this page

Libra Sale!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Muramasa: The Demon Blade is scheduled to release on March 28th, 2013 in Japan for the PlayStation Vita. It will run you around 4,980 yen or $56.56.

Marvelous AQL has released a 3:11 long video to help psych us up for the game.

What do we think? Is Muramasa: The Demon Blade another great game for the Sony PlayStation Vita to add to its library, or is this something to pass on?  For those of you interested in some good Vita games, we have several articles in our PlayStation Vita section. How do you think this game will stack up?

About Crystal Colwell

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!

  • The Vita needs all the help it can get.  I’m not saying that as an insult; it really needs games like this to help it out.

  • Oh hell yeah, son. Muramasa is one of the finest games of the past few years and it deserves another chance to succeed. Though sadly, I think the actual developer behind the game (at least on the Wii) is dead…crap…

    • actuallly that only thing dead was the company that initially brought it over

      the people behind it…marvelous and vanillaware are still kicking
      and those companies have good relationships with atlus and xseed and marvelous actually recently opened up a north american and European branch

    • Oh…

      …good. That is all very good.

  • Dan

    The Vita needs good marketing it already has good games.

  • Art0fEspeonage

    Muramasa is simply amazing. I have it(Wii exclusive, until now), and I love it to death. The gameplay is smooth, with minimal framerate drop, and the presentation is stylish and beautiful. The animations are also wonderful, and many elements in each area are subtly animated, as well.

    The difficulty might be a little much for new/”casual” players, but there is an easier mode for those people. That said, it might still take some time to get the hang of, but once you do, it’s loads of fun. For more experienced players, and those looking for an extra challenge, there is a harder mode that is more skill based, and requires quick reflexes and mastery of controls to handle. On top of that, there is an unlockable difficulty in which you only have 1 HP.

    The music is some of the best I’ve ever heard in any game, and tracks are very memorable. Calmer themes are exactly that: soothing and relaxing, while battle themes are exciting and, again, memorable.

    There is a great deal of things to do in the game, and while it might not be as extensive as, say, an Elder Scrolls game, it will definitely sate any desire to unlock and complete everything. Speaking of which, there are over a hundred different swords to collect/forge, and while some are simply better versions of others, some are very unique, and it feels rewarding to unlock new swords(and each has its own special power or ability). There are a number of optional challenges and bosses, and they really are quite a bit more challenging than the storyline bosses and the common enemies. 

    As for the RPG elements of the game, there are cooking recipes to unlock, which let you learn to cook new foods, obviously. These foods can have special effects like a bonus to attack or defense, and they can be very useful for taking on bosses with. There is a leveling system, but grinding isn’t necessary if you have the skill and the swords. Annnd, while we’re on that topic, forging swords is quite simple: you collect Soul and Spirit from battling, collecting them on the field, and from eating food. Each sword that can be forged requires a certain number of each to create, and each sword requires a certain Strength or Vitality to equip.

    Not every sword can be equipped at a time, however. Only three can be equipped at a time, and you can only equip swords from the list available to your current character/storyline(there are two storylines to play for each file: the Kisuke storyline, and the Momohime storyline). 

    Annnd that’s a not-so-brief overview of the game.

  • This game is amazing! I have it on the Wii and it is a very beautiful game. If you haven’t played this I’d highly recommend getting it.


  • John Ellis

    I really want to see a western release of this. I have it on Wii I want it on Vita please RSG.