Capcom has now cut $39 million away from it’s estimated profits this year. Initially they forecasted their profits to be around $116.1 million, but they have now changed that forecast to an estimated 77.0 million.
I wonder why.
There were many fans that were disappointed with Resident Evil 6. Not only was the gameplay not exactly what they expected, but the genre itself was suddenly changed from survival horror to a storyline-driven shooter hybrid of sorts. By hybrid I mean a mixture of two things that ends up a watered down version of both, lacking any spectacular element in either category. The storyline was quite weak, and the shooter aspect of it was very lackluster. The environments were completely linear, and at various points in the game you simply ran down corridors upon corridors, shooting zombies and moving to the next cutscene without any problems. It was as though you played a movie, where each cutscene was the goal, and everything in between those cutscenes was just there as a filler.
Resident Evil 6 was not survival horror. There was no survival in it, and the abundance of ammo allowed you to decimate anything in your path without too much thought or strategy necessary.
I personally enjoyed the game, simply because I played co-op with the boyfriend and that ended up in many funny moments; granted, none of them were due to the game itself. This aspect of it was its saving grace, and if there are still people on the fence about giving this game a try, I would say go for it if you have a buddy or a significant other that would play along with you. Aside from that, I’d suggest waiting until it hits the bargain bin for under 20$, because any more than that is not truly worth it in my personal opinion.
Source (http://www NULL.gamasutra NULL.com/view/news/183817/Resident_Evil_6_isnt_selling_as_well_as_Capcom_hoped NULL.php?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29# NULL.UNJG92_Ac0J)