Resident Evil 6 Sales Fall Short of Capcom’s Expectations

Wednesday, December 19th, 2012

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Capcom has now cut $39 million away from it’s estimated profits this year. Initially they forecasted their profits to be around $116.1 million, but they have now changed that forecast to an estimated 77.0 million.

Resident_Evil_Cover_Art

I wonder why.

There were many fans that were disappointed with Resident Evil 6. Not only was the gameplay not exactly what they expected, but the genre itself was suddenly changed from survival horror to a storyline-driven shooter hybrid of sorts. By hybrid I mean a mixture of two things that ends up a watered down version of both, lacking any spectacular element in either category. The storyline was quite weak, and the shooter aspect of it was very lackluster. The environments were completely linear, and at various points in the game you simply ran down corridors upon corridors, shooting zombies and moving to the next cutscene without any problems. It was as though you played a movie, where each cutscene was the goal, and everything in between those cutscenes was just there as a filler.
Resident Evil 6 was not survival horror. There was no survival in it, and the abundance of ammo allowed you to decimate anything in your path without too much thought or strategy necessary.

I personally enjoyed the game, simply because I played co-op with the boyfriend and that ended up in many funny moments; granted, none of them were due to the game itself. This aspect of it was its saving grace, and if there are still people on the fence about giving this game a try, I would say go for it if you have a buddy or a significant other that would play along with you. Aside from that, I’d suggest waiting until it hits the bargain bin for under 20$, because any more than that is not truly worth it in my personal opinion.

Happy Gaming!

 

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About Ceruleath Noreleth

Former Volunteer- A girlie gamer that likes long walks on the beach, vanilla flavoured ice cream and...I lie.

I collect weapons, I PWN newbies on CoD, and if I put as much time into studying as I have put into Video Gaming, I would have cured every disease in the books, and then some. I am a closet nerd, a gamer, and a fan of everything out of the ordinary. GET AT MEH! ';..;'




  • Now where is that grumpy cat image with “GOOD” in it.

  • Rafa

    I’m still waiting for the gold edition.

  • Resident Evil: Revelations was much better received it seems. Revelations is well worth full price.

    • handsomejack47

      But fanbitches intentionally skipped it because it was on the 3DS, and they would never bother with a “pathetic” handheld that no one bought.

      See, they’re the reason we can’t have nice things.

    • You kow they planing on a HD sale for WII U. Why Revelations was so great, was because it keept it self to a lot of the old formula. 

      Revalations is a pure survivor horror and may be the last!

  • It felt rushed…

    I was shocked at how much so when I played a bit of it.
    It’s downright ugly at times, particularly in hair outside of cutscenes, the textures are done terribly…

    RE5 looks better, and it’s how much older? That’s not even factoring that it plays better either…

    • handsomejack47

      Even though it had about 600+ people working on it, it just felt like it was missing something.

  • Mason Francis

    I feel that this review is a bit unfair. Though Resident Evil used to be a strong survival horror game, it can’t really transfer what made it a great survival horror into the new 3D realm without losing a lot of new ground the covered with 4. Instead, they decided to try something new, a hybrid among the genres, trying to bring what they in 4 together with what they tried in 5. It does fixes what was wrong in 5, and brings back what was good about 4. The co-op is smooth, even when playing alone. The skill point system works (though infinite magnum is a bit broken.) The enemies are interesting, always providing a good variety of strategy when playing. In all, it was a solid game, and though it may not have stood up to Capcom’s hype, it’s personally my favorite addition to the series since 4.

    I agree with the author; it’s not a survival horror. But it’s not trying to be.

    If anyone still has complaints, just let it go. Amnesia: A Machine for Pigs is going to be out soon so you’ll have your survival-horror boners taken care of 

    •  i agree. this review is a it unfair and harsh. while it might not be game of the year for 2012, i still think its a solid game. i liked a lot of the elements that were thrown in, but this is coming from a guy who isnt really a super duper fan of the series. i dont think it was lackluster. ill admit though the action sequences and some of the QTEs were stupid, but i felt like the game was more intense than scary and well, i always feel like a good horror film or game is doing its job when you feel tense.

      those regenerator guys were scary when they made those noises. of course not every campaign was equal, but overall it was a solid experience. i just think horror survival is slowly becoming one of those niche genres. if you want to play a horror survival game, i think play Amnesia or the Clock Tower games. maybe throw in that chthulu horror game that was on the original Xbox or play Siren. RE doesnt need to be the sole horror survival series anymore.

    • handsomejack47

      It bothers me when I read comments online about fanbitches DEMANDING a RE game that plays like the PS1 games. They’re oblivious that they’re stuck in 1998 for demanding a game with gameplay that was outdated before the end of the year.

  • handsomejack47

    Capcom’s mistake is that they were aiming for CoD-style money, but failed.They should have also been aware that more people (more specifically, 12-year-olds) would be asking for a CoD game for Christmas than a Resident Evil game.