OPINION: Why Pandora’s Tower?

Saturday, April 14th, 2012

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UPDATE: Pandora’s Tower has been announced for North America, published by XSEED Games, and scheduled to be released Spring 2013!


Since the beginning of the campaign, Operation Rainfall has been for the localization of three games, Xenoblade Chronicles, The Last Story, and Pandora’s Tower. Each game carries its own weight on why it should be available worldwide, and (so far) 2 out of 3 will be. There has been one question that has always been constantly uttered though. Out of the three games, Pandora’s Tower doesn’t seem to fit in with the others. It doesn’t have the big names attached to it. It’s bizarre, and it’s not really in the same genre as the others. So why did we choose Pandora’s Tower?

Pandora's Tower PAL Boxart

It’s a fair question as there have been other Wii games that haven’t received a worldwide release that people would love to see. We hear a lot of people asking for Captain Rainbow, Day of Crisis, Fatal Frame 4, and even Mother 3. While they have every right to be localized, they are also in the unfortunate situation of being out of time. One common theme of the three games that we picked was that they were all rather new releases, and therefore, still being relevant. So if there’s one reason why we picked Pandora’s Tower as opposed to any of those other games, it’s because there’s still time.

Pandora's Tower Tattoo

Xenoblade Chronicles is developed by Monolith Soft, a company whose past works consist of the Xenosaga series and Baten Kaitos and has a history in past classics such as Xenogears and Chrono Cross. The Last Story is co-developed by Mistwalker, whose works consist of Lost Odyssey, Blue Dragon, and is home of the father of Final Fantasy. Ganbarion doesn’t have the luxary of having a huge hit in their arsenal with licensed games such as Jump Super Stars and various One Piece games serving as their catalog. That doesn’t mean Pandora’s Tower shouldn’t be viewed as having the same importance as the other games. While both Xenoblade and The Last Story have some heavy hitters in the making of the games, both developers had to start somewhere. In the Iwata Asks for Pandora’s Tower, the developers show a feeling of excitement, like they are both thrilled to be where they are and scared to death of what could come of it. I bet if you cut back 25 years ago, if there was an Iwata Asks: Final Fantasy, Hironobu Sakaguchi would show the same excitement Ganbarion is showing now.

Pandora's Tower Japanese

Why should we ignore Pandora’s Tower just because it doesn’t have Hironobu Sakaguchi involved? Giving Pandora’s Tower a chance is in turn giving Ganbarion a chance. Who knows, maybe one day we’ll be looking at Ganbarion in the same reverence as Monolith Soft and Mistwalker.

  • Daniel Narbaiz

    You do have a point and I think that there is a few excellent points for the game from what I have been seeing. The music and the combat. The music from what I have heard has been exceptional. The combat is simple but varied in what you can do. Action RPGs tend to rely on the player to mix things up to make the game fun. I have had Monster Hunter Tri since June of 2010 and I still play it because I mix things up and try new things with the gameplay and different sets. 

  • I’ve played the game for about 2 hours.  It’s different but still enjoyable.  It has heart and it deserves a chance.  Every new designer starts somewhere.  It may not be an epic game but it’s still good.  It doesn’t have to be a 10 to deserve localization.  This movement is not just about the games selected, but about the general message that the west still loves these types of games.  We need to remember that it’s sending a bigger message.

  • Eugene Ng

    We’re all in English speaking territories such as Australia, Europe and America so why should we leave one country out where the other two gets these games? Some say its a great game to play, others, I don’t know. Reviewers and gamers should not judge a game by its graphics or what it looks like, its all about the gameplay, the challenge and the replay value overall.

    In the game, I enjoyed the gameplay, the soundtrack from famed composers, the rendered cut scenes in the beginning and in some scenes and the challenge as it pushes the console to the limits! I played 2 hours into the game, and I’m going back into it to see if I can get everything completed, after all there are gamers that are completionists (if its a word).

  • This has been the game that’s always excited me the most out of the 3, honestly.  Sure, Xenoblade is awesome and I’m really looking forward to giving The Last Story a try, but when you tell me that there’s an action RPG that people are comparing to Castlevania, Zelda, and God of War, on a Nintendo console, with a dark and twisted story to boot, then sign me up for sure.  It’s just my personal taste, but I really hope we can make this happen like we did for Xenoblade and Last Story.

    • Same here. This game was the most appealing of the three titles, at least for me. Not that the previous two weren’t, but I hope this title makes it here as well

  • As for “not being relevant”, how come FF4, Day of Crysis or Mother 3 are not relevant anymore? Maybe this would be the case IF any of these games  had been released in the West, but as far as I know, they’ve only been released in Japan. You might say that the graphics are outdated, but since when are graphics a major concern for Wii games? Also, these are all “cult” games, so it won’t be a problem to sell enough copies of each to make localizing and fixing broken controls worthwhile. Sorry, not buying your reasons.

  • Mother 3 should obviously be released as a 3DS Virtual Console offering…