>Xenoblade Chronicles in Latest Issue of Game Informer

Saturday, January 7th, 2012

Support VenusBlood GAIA International!

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!



The January Issue of Game Informer has given Xenoblade Chronicles a full page, page 79. Below are two excerpts, the first and last paragraphs:

First Paragraph
If you look at the game of the year candidates in Japan in 2010 and Europe in 2011, there is a common title that missed the American lists for both years: Xenoblade Chronicles. Despite rave reviews and endless begging from U.S. gamers in the form of online petition and Facebook groups, Nintendo waited until the end of the year to tell us that this excellent game from Monolith Soft is finally coming to our shores. I’ve played a good chunk of the European release, and I can confirm that it will be worth the wait.

Last Paragraph
Based off my first 10 hours with Xenoblade Chronicles, this smart, self-aware design sticks out to me the most. I’m not ready to say that Monolith Soft has reinvented the Japanese RPG, but they’ve certainly brought it in line with a modern audience’s expectations while retaining an art style and tone that sets it apart from the average Western RPG. It’s crazy to imagine Nintendo sitting on this gem if a game for so long but be thankful it’s finally (coming).

Thanks Lewis for the heads up and scan!