In Part 2 of my AGDQ interview with Matt Merkle, Director of Operations, we talk about how the in-person event grew, when runs are cut on st
Wednesday, December 21st, 2016
“With Dex, we tried to portray the struggle for individuality with a mix of action and role-playing gameplay."
Wednesday, August 3rd, 2016
So does she dream of electric sheep or unicorns?