Title | Orange Season |
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Developer | Innerfire Studios, Tropical Puppy |
Publisher | Soedesco |
Release Date | October 24th, 2024 |
Genre | Farming Sim |
Platform | Switch, PS5, Xbox Series X|S, PC |
Age Rating | Everyone |
Official Website |
Oh how innocent I was a few weeks ago. I haven’t been following Orange Season too closely honestly, but I do believe I was following the game’s official account on social media for a while and when I’d see the occasional screenshot, I was pretty intrigued. I thought this would be a fun, relaxing fall review I could enjoy spending a few weeks on. I won’t waste any time keeping you in the dark. I don’t have much good to say about Orange Season. I spent all of five hours on it and was already regretting asking to review this one after only the first 20 minutes of playing it, due to the issues it has.
First, let’s discuss what kind of game Orange Season is. Orange Season is an indie farming game. Like other farming sims, your character moves to a new town to live the charming, rural farm life. You’re dropped off at your farm, told to greet everyone in town and take care of your farm, of course. I went into this review assuming there would be some big goal like most farming games have: for example, making the town more popular and bringing in new tourists, or restoring a community center. Well from what little I was able to put up with playing Orange Season, I never actually found out if there was some larger goal beyond making your farm a success. I started off cleaning up the area you get for planting crops and got stuck at least once in the middle of a rock.
After planting a few starting crops and cleaning up the area some, I spent my time hunting all over town looking for new characters to greet and introduce myself as the new farmer in town. This is where the biggest issue came into play and a large part of why I refused to spend anymore than five hours on Orange Season. So when the map is actually working, it’s not the most helpful. The main town area where most of the characters live and hangout regularly is quite large. I don’t know that I’ve played many farming sims with a town this large. Now you’d expect that the map would help you locate characters around town; however, as you can see in the picture above, you’re merely told who’s in which section of town at any given time and I found no way to actually pull up a legitimate diagram of the town to locate these people. You only know which separate, large section they’re in and seemingly if they’re in a building or not. I saw some of the characters had a blue house symbol so I figured maybe that meant they were in their homes. Still, a majority of the houses were seemingly locked at all times as well. I imagine this could be a feature where you have to get to know the characters better to be allowed into their homes, but it was quite obnoxious and made tracking them down near impossible.
Anyway, not only was the map an extremely bare minimum of any use to me, but it constantly would glitch and become 100 percent useless. I could open the map and it’d be fine, and two minutes later open it again and the map was completely blank. No section would be highlighted, I wouldn’t see any faces of who was in the area and the cursor to move between the sections on the map was gone. Plus, the map glitching like this required a full game reset. By that I mean, I had to close out and re-open the game to fix it, only for it to glitch again less than five minutes into starting the game back up. This is a farming game where characters are constantly giving you requests to complete and you need to be able to reliably track them down. I found myself spending multiple game days simply trying to find them all at least once and greet everyone for the first quest. Then there were four characters who told me to come find them once I had and they would give me new quests, which again, I’d have to track down various characters for later to complete.
The map glitching out was only one of two big issues I had. You may have noticed earlier I mentioned getting stuck in the middle of a rock. My character got stuck quite a lot as if there was an invisible barrier all around and I’d have to wriggle my way out as best I could. I got stuck on rocks, I got stuck in a circle of trees and I often got stuck on houses. Houses you can even phase into while wriggling around trying to escape. To get off the house, away from the invisible barrier, I’d have to go up into it and then keep coming back down trying to dislodge my character. I’ve included a clip above of one occasion where this occurred. Then when I accidentally opened my map while randomly pressing buttons to try to get unstuck, the map had gone blank yet again. I even once got stuck at the very edge of the fishing dock on a lake and went on an adventure walking across the lake. The lake has this treasure floating on a wooden plank and I thought to myself, “Why not go get that treasure while I’m stuck out here?” But alas, another invisible wall made this impossible and I was not allowed to go check out the treasure while stuck on top of this lake. So I went back to the dock and wriggled all around trying to get back on and away from it.
Aside from the two big glitches that made this game completely unplayable for me, I still didn’t really enjoy it otherwise. Planting crops and growing stuff worked alright. But only the watering can and hoe had any guide for which square on the ground they were targeting. Also, trying to target anything properly seemed like you had to be at a very specific angle to do so. When I would walk right up to doors they wouldn’t activate very easily, neither to let me open them nor to get the being locked notice. I would have to move my character around a bit and come at them not quite right up front and be at the perfect angle. Not only that, but planting seeds doesn’t even have a targeting square, you kind of just hit the tool button as you walk around the dirt you used the hoe on and hope your seeds plant in the spot you want. One more issue I had was that I couldn’t cycle through the calendar and check the dates on the calendar page of the menu. It seemed there was no way to do anything with that menu, the only thing viewable is when the next festival is. I couldn’t figure out a way to physically move a cursor across the dates.
I truly went into this thinking it would be a fun farming game for fall. Even after I was disappointed and regretted asking for it in those first 20 minutes of gameplay, I still thought I could at least get through a full game year and then make my judgments after I gave it a shot. Unfortunately, the main two glitches in this game made it the most frustrating, impossible disaster I have ever reviewed. Now, I wanted to give the developers the benefit of the doubt, but then I went and looked up how long the game had been in Early Access on Steam. This game came out as an Early Access title in early 2017 and now over seven years later it’s finally received a full retail release, and they’re charging $29.99 for brand new console versions of the game. Sure, they may fix these issues later and it can become a game worth playing. Truthfully, I loved the atmosphere and I thought Orange Season was a very attractive game visually. I also had fun with the fishing gameplay. But the fact that after seven years of testing and polishing, this is the game they’re charging 30 bucks for, is utterly ridiculous. I refuse to waste anymore time giving this game and the developers the benefit of the doubt and I cannot recommend Orange Season whatsoever. I believe fans of cozy games or farming sims specifically are better off spending their money elsewhere.
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