Save the Universe with friends in Cosmic Defenders this April

Tuesday, March 24th, 2020

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Cosmic Defenders | Release 1

Back at E3 last year, I got a chance to demo something at the Natsume booth called Cosmic Defenders. Actually, I was convinced to try it by my colleague, who felt it would be in my wheelhouse. And despite my initial hesitancy, it turned out he was right. Cosmic Defenders reminded me a lot stylistically of Runbow, though it’s more of a tower defense sort of experience than a runner. It was a colorful and very fun little demo, and I have been looking forward to more news about it since. That day is today! Natsume has announced that Cosmic Defenders is releasing on Nintendo Switch this April 28th. Not only that, it will launch simultaneously in North America, Europe and Japan. That’s something fun to look forward to for us gamers. To read more details about the upcoming game, just check out the press release below.

Cosmic Defenders is Coming to Nintendo Switch on April 28th

The First Title Published Under Natsume’s Indie Program Will Launch Simultaneously in North America, Europe, and Japan

Cosmic Defenders | Release 2

Burlingame, CA. – March 24, 2020 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, today announced that Cosmic Defenders will be launching on Nintendo Switch in North America, Europe, and Japan on April 28th. This is Natsume’s first title under the Natsume Indie Program, which partners the company with independent developers around the world to introduce creative, innovative games to a wider audience.

Cosmic Defenders | Release 3

Natsume has partnered with Fiery Squirrel, a one-man team from Tokyo, Japan that is crafting simple, yet innovative games that deliver enjoyable experiences for all players. The creator behind Fiery Squirrel is Henry Fernández, a Venezuelan developer that loves using old-school elements in a modern way to create meaningful games that are easy to understand and full of life. Fernández wanted to show the universal importance of working together in his second title, Cosmic Defenders.

“Working with Fiery Squirrel to develop and publish this creative and thoughtful indie game has been an honor,” shared Hiro Maekawa, President & CEO of Natsume. “Through the Natsume Indie Program, we were able to provide feedback during development and help with QA and testing. Now, we are pleased to release Cosmic Defenders to not only North America, but also Europe and Japan, so that a worldwide audience can enjoy it.”

Cosmic Defenders | Release 4

Cosmic Defenders is a 2D fast-paced revolving shooter about a group of unconventional heroes using the power of nature to stop chaotic aliens from taking over the universe. Cooperate with other guardians, protect the galaxy from the wicked, and restore peace in three game modes: story mode, survival mode, and versus mode.

  • Story mode introduces the Cosmic Defenders as they fight against a group of aliens that want to steal the Tree of Life, a sacred tree that maintains the balance in the universe. Players can advance through over 96 levels, each with unique challenges and ways to play.
  • Survival mode lets players enjoy new levels every time they play to collect coins to purchase outfits with skill buffs.
  • Versus mode lets players compete against each other, rather than aliens, because Defenders need to train too!

“The Natsume Indie Program has been a huge help throughout the development of Cosmic Defenders,” said Henry Fernández, creator of Fiery Squirrel. “Working together, we were able to make sure that the game would be the best it can be. They shared their over 20 years expertise while also giving me creative freedom. I am eagerly looking forward to launch day and seeing how the game is received!”

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.