Making It Rainfall Week 17: Industrial Revolution

Monday, May 23rd, 2016

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This week of Making It Rainfall, talented creator Phil Schipper suggested we go with an industrial theme, so that’s exactly what we did! Lots of creative levels on hand, with a wide range of interpretations of what “industrial” means. Not only that, but there are some very challenging levels this time around, though there are also many that are very relaxing. Perhaps best of all, there are 8 stages on display this week, instead of the standard 6! That’s enough blabbing, let’s get to the levels themselves!

Andrew’s Levels

Level 1 – Bowser’s Chamber of Doom
Upload Code: E96F-0000-0244-69DB

Making It Rainfall | Bowser's Chamber of Doom

I wanted to do a boss room and decided to use moving platforms as the only solid ground, with vines for a little added mobility. You have to defeat Bowser in order to get the key to leave the chamber. Watch out for Bob-ombs, Bullet Bills, Bowser’s flames and the lava below.

Level 2 – Kooky Contraptions
Upload Code: A54A-0000-0053-6033

Making It Rainfall | Kooky Contraptions

There are two pathways, each with a different costume, and the level is pretty short. After trying for over about an hour to beat Bowser’s Chamber of Doom, this level should be a lot more soothing to play through.

Josh’s Levels

Level 3 – Grinder Cave
Upload Code: 931C-0000-0243-F8FB

Making It Rainfall | Grinder Cave

I thought it would be fun to have a cavern full of traps, so I threw in some buzzsaws, cannons and other fun impediments to Mario’s path. This is a very mellow and short stage, and it’s all about paying attention to the rhythm. If you time it right, this stage should be an utter breeze.

Level 4 – Stairway To Heaven
Upload Code: 3CEF-0000-0241-F35E

Making It Rainfall | Stairway To Heaven

I’ve made lots of fun airship stages, but I was trying for something a little different this time. I thought it would be interesting to make a series of stairs in the sky. There are two stair sections full of traps, split in the middle by a quick and frantic boss fight against giant Bowser Jr. Hope you enjoy!

Michael’s Levels

Level 5 – Bowser’s Mechanical Castle
Upload Code: 10A9-0000-0243-2A13

Making It Rainfall | Bowser's Mechanical Castle

This is Bowser’s Mechanical Castle. It has a number of mechanical obstacles and moving platforms. I think it turned out pretty well. There are 3 hidden 1-Ups in this level, and of course Bowser is waiting at the end of the level to roast you with his fire breath! I hope you have fun playing this level!

Level 6 – The Haunted Factory
Upload Code: FD01-0000-0244-788D

Making It Rainfall | The Haunted Factory

The Haunted Factory sees Luigi making his way through the haunted chambers and corridors of this dangerous place. Ghosts roam all over the place, and so does dangerous machinery that can mortally wound or crush you! As always, I’ve hidden a handful of 1-Ups around the level, too.

Phil’s Levels

Level 7 – Giant Pachinko Machine Arcade!
Upload Code: 31F9-0000-023C-148E

Making It Rainfall | Giant Pachinko Machine Arcade

An assortment of giant Pachinko Machines that require Mario to make use of shells to collect keys and red coins to escape! Though there are no enemies to speak of, you’re racing against the clock in this clever and engaging puzzle based level.

Level 8 – Mecha-Bowser Appears!
Upload Code: 3F30-0000-0242-749A

Making It Rainfall | Mecha-Bowser Appears

It’s inspired by the Super Mario Sunshine mission of the same name, with the roller-coaster boss fight. Unfortunately, keeping the player on the rails and Bowser Jr. in his spot was hard, and what with the limited vertical space, my room to work was pretty limited. This concept can definitely be done better, but I hope what I have is fairly fun nonetheless.

That’s it for this month’s levels. Join us in June for the next batch of fun Making It Rainfall stages!

About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.