Some new details and information have been revealed for the upcoming Wii U game, Splatoon, via the Japanese video games publication: Famitsu. Whilst most of this information sounds pretty cool for the online squad based shooter, there is one announcement that may raise a few eyebrows.
The following was translated by NeoGaf member, StreetsAhead.
– Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
– Working on a local multiplayer mode in addition to online and Hero Mode
– Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
– Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
– Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
– Game won’t use CPU fighters; only once 8 human players have been found will a match start
– Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
– No communication with players you are matched with
– They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
– No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
– A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
Does the whole “No communication with players you are matched with” mean that voice chat will not be an option? Even when playing with friends? If so, then this could be a glaring oversight of the development team as online, team squad based, shooters, pretty much rely on communication.
Splatoon is due for release later this year, so we’re bound to find out the full details then, but what are your thoughts on this? Let us know in the comments below.