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Halfway There | Goals $20,000 and Under | Flexible Funding | Goal Reached |
GOAL $20,000 OR LESS
- Goal: $13,500
- Platforms: Windows, Mac OS, Linux
From the Kickstarter page:
Agent Kendall was using the Bureau as a means to pad her resume with security expertise and milk corporations with exorbitant consulting fees. Her plan took a nose dive when Snowden (and other whistle-blowers) flipped the spook world upside down, and Kendall was reassigned into the field.
The Bureau is a unique crime solving game. Hurled into the gritty action-world of arson, murder, and espionage, Kendall finds herself in over her head. It’s up to the player to ensure that she doesn’t drown. Bureau is full of colorful, exotic, and eccentric characters, including Wally (a psychotic anti-extremist extremist).
The game tackles controversial subjects such as race, religion and sex, exploring how our brain works to alter reality and bias our decisions.
You can also support the game by voting for it on Steam Greenlight.
- Goal: $20,000 CAD
- Platforms: Windows, Mac OS, Linux, Android, possible Oculus Rift support
From the Kickstarter page:
Have you ever wanted to be a cat? Now you can!
Cat Simulator is a fun third-person cat game. Your goal is to chase rats and mice, climb trees, eat, sleep, poop and do other things that cats do…
It brings next-gen cat simulation to YOU.
…
Upcoming Features:
*More realistic art and graphics. Our goal is to turn this project into the premiere next-gen cat simulation in the world!
*Several different ways to customize your cat
*More unlock-able cat abilities
*Different cat breeds and other animal friends
*Multi-player and Oculus Rift support if people want it…
- Goal: $12,500
- Platforms: Windows and Mac OS, possible Linux and Mobile releases via stretch goals
From the Kickstarter page:
DinoSystem is the ultimate sandbox and open-ended wilderness survival game immersed in an ecosystem simulation. It is planned for PC, MAC and possibly Linux and Android/iOS. The game will be released as a DRM free download and backers will receive a Steam key, if it goes on Steam.
The setting takes place during the late Cretaceous period, and the end-game features a massive disaster marking the end of the age of Dinosaurs which the player must strive to survive.
The game simulates every imaginable variable such as advanced and basic needs, air and body temperatures, animal life and behavioral aspects, plant life cycles, natural disasters, soil fertility, water cycle, and various weather related elements such as atmospheric pressure, humidity, and seasonal changes among many more yet to be determined. Every variable works to create a dynamic and emergent survival experience where, even though the player is not the center of the world, they can influence it with their actions.
DinoSystem can be played in both a Survival Mode and God Mode. The latter has you actively managing the simulated ecosystem a bit like SimEarth and SimLife.
- Goal: £3,500
- Platforms: iOS, Android
From the Kickstarter page:
Features
- Free-roaming single-player campaign
- Multiplayer duel
- 160 different spells (more will be added in future updates)
- 104 different summoned units (more may be added in future updates)
- 3 character classes with powerful class-specific feats
- Fast-paced gameplay designed for 5~10 minute matches
- No In-App Purchase lottery — All spells and items are earned through normal gameplay (the Kickstarter backer rewards would be the only exception)
- No recurring nerf / buff cycles — Meta-game environment will be remedied with addition of new spells and summons, instead of changes on existing content
- Updates of new spells every 2~3 months
So how exactly is the game played? Fans of Sacrifice should understand it more easily. Instead of moving a top-down camera freely around the map, your point-of-view is limited to your character. You acquire mana, and spend them to summon creatures to fight for you. What’s special about Elder Towers, is that you can bring a customized deck of game-breaking spells to the fight! You see some of them in the preview video, you can go check out the full spell spoiler list on our official site.
Why aren’t we going to sell spells as booster packs in IAP store? Not because we hate money, but because it is far more fun for you to gradually discover more spells by adventuring, like we did in Shandalar.
- Goal: $12,000 CAD
- Platform: PC
From the Kickstarter page:
►►►Planned FEATURES◄◄◄
►Custom Sideview battle system using a uniquely designed ATB battle system
>We got rid of the ABS style as it was found to be problematic and frequetly caused unresolvable lag while playing <<<
►PissyBossMode (not limited to boss’s) where strategy in combat really matters!
►Custom designed Menu System
►World Quests – sidequests that affect events within the world of Gaia, short and long term
►Perform quests to earn QP (Quest Points) which can be spent during the story to unlock optional content (ie: bonus scenes, character building story arcs, additional mini-quests etc)
►Branching paths provide unique playstyle opportunities – the more dangerous your path… the greater your experiance 🙂
►Multiple Main Casts – each game has it’s own “main cast”, but will still feature previous party members as side characters 🙂
►Graphics hand designed by Echo607 aka. Katie B.
►30 – 50+ hours (per game) of gameplay depending on your play style!
►Three games planned out and ready to begin work.
►Animated IN-GAME cut scenes by Echo607
- Goal: $12,000 CAD
- Platforms: Windows, Mac OS, Linux
From the Kickstarter page:
Do you remember the great stories from the older RPGs?
Or how about the engaging and memorable personalities of older RPG characters?
Ah, and let’s not forget the amazing music which backed every scene and every character and every battle!
Then put it all in a big, bubbling cauldron and spend seven years cooking up a unique story, developing real characters you can identify with, mix it with an action-packed, fast paced realtime combat system and you have a project… nay, a dream!
This is Exile Saga. This is our dream. This is your game. Follow the story of three young heroes and their companions as they seek to unravel the mystery of the world’s grim fate, a fate deeply intertwined with their own.
Stand with them as they fight the overwhelming Empire of Nera, a demonic empire who invaded and conquered the entire world, enslaving or destroying all but the last remaining bastions of humanity.
Walk with them as our heroes follow a trail of secrets, fight their own inner demons, find their strength and courage – all in the name of hope, love and vengeance.
You can also try out a demo for the game via the Kickstarter page.
- Goal: $5,000 CAD
- Platform: PC
From the Kickstarter page:
Here we have FrozenOver a game that is currently being built from scratch, we wanted to play a game so immersible were the surroundings really do effect your character and so far in games we have not come across it. Also we have never seen a horror survival game that actually scares us. Perhaps it is just me, so we plan to create a twisting story for our game. With unique characters (you know the ones from your nightmares!) with the funds we are able to raise will be going towards enhancing the game with next generation graphics. We all like good graphics right? This is our plan and we really want to create a unique game that could become console game that everyone would like to play. This game will take set in the rocky snowy mountains with a twist in our hidden caves that will take you beneath all the snow, taking you to a place that you wouldn’t want to explore! ”When hell freezes over!” that’s the motto!
- Goal: £200
- Platforms: Windows, Mac OS, Linux, Android, iOS, Windows Phone, Xbox Live
From the Kickstarter page:
Generic Space Shooter is the first game I ever made. It was created as part of a university project in my second year of university (last year). After completing my second year, I decided to spend the summer getting the game to work on XBOX 360 as it was already made using C# and XNA. I managed to get it out on XBOX 360 in October 2013…
The XBLIG version did much better than I had anticipated. I didn’t even think I would get 100 downloads but I actually managed to get ~3000 downloads! I know many people wouldn’t call that a success but to me it was. So I really wanted to get the game working on other platforms such as Windows Phone, Android and iOS and also release it for PC. But as the game was created in XNA the Android and iOS versions was proving to be quite a difficult task.
In my final year of university I decided to re-create my game from scratch using the Unity3D game engine. This is a 3D game engine but they recently released an update with tools to better aid with 2D game development.
The goal for this is low as the developer is hoping to raise funds for licenses for all hopeful platforms.
- Goal: $10,000
- Platform: iOS
From the Kickstarter page:
My Story Put your thinking hat on and discover a new world of possibilities! Honestly, the inspiration behind Gigi & Lily is an inquisitive 4-year-old girl with an infectious smile, whom happens to be my niece. Likewise, both my niece and Gigi share the same name as well as a love of learning.
Inspired, I set out to create a kid friendly character that would encourage children to place their thinking hats on each day. Thus, helping them to think differently about the world around them while learning.
Using critical thinking skills Gigi and her special thinking hat Lily will teach kids how to count, read and solve simple math problems by thinking about their environment differently. Learning is fun when you put on your thinking hat each day!
- Goal:$10,000
- Platforms: iOS, Android
From the Kickstarter page:
The pink bunny is the last survivor trying to redeem his homeland from the “Monkey King” who has ice-spelled the whole territory and frozen the innocent animals.
He has to fight against evil soldiers for victory; The blue dragon would back him up in this battle; would he triumph? is he brave enough, strong enough? would he be able to break the spell?
Don’t you worry little bunny; we’ll stand by you!
The game play is a side-scrolling platformer. Player takes the role of the ICE BUNNY, a warrior who battles with ice monsters.Gameplay evolves around ICE BUNNY’s ability to run, attack, jump.
Player also has to max out the power bar by collecting eggs, enabling player to call “Dragon Horse” who is capable of riding at high speed and attacking the monsters.
In this game, Bunny randomly gathers collectible items at each level. One of the features that can be gained in this way is the “smash-through” which comes to hand with wearing the “Helmet”.
- Goal: $7,000
- Platforms: Windows, Mac OS, Linux
From the Kickstarter page:
King’s Men is a puzzle platforming game, featuring silly human characters that resemble iconic chess pieces. As The King, the player must rescue their men from the enemy! Once a character has been rescued, they are available to use as long as they stay alive. The player can easily switch between rescued characters to fight enemies, solve puzzles, or sacrifice themselves for the King. If a rescued character dies, they might be found again at a later point. Just as in real chess, if at any point the King dies, the game will be over, and the enemy will provide an insult with one of several unkind phrases.
Each character will have strengths and weaknesses, loosely inspired by the way their chess counterpart behaves on the chess board, as well as any historical significance associated with the chess piece’s name. The Pawn will move slightly faster, but have a weaker attack. The Bishop will find unconventional and strategic ways to deal with enemies. The Queen will have an area of effect attack and quickly come to the aid of other characters.
You can learn more about this game by checking out its Steam Concepts page as well as the demo linked in the Kickstarter page.
- Goal: $12,000 CAD
- Platforms: iOS, Android
From the Kickstarter page:
Once, we lived in peace and serenity. Our home was a safe haven, secluded, luminous against the darkness that surrounded us and a beacon to guide our friends and family back home. But that was before…
Now, with our home destroyed, we are constantly on the run, avoiding dangers, eluding the spiders, and making our way through dangerous environments to try to find a new sanctuary that we can call home
Little Lamper is a tunnel runner game where you play as a species of fireflies called ‘Lampers’ through a variety of dangerous environments. Avoid obstacles, dodge pebbles, collect coins and sap, and use a number of power-ups to help you survive the challenges you’ll face as a small bug in a big world.
The Lampers you can play as are; Lil’ Lamper, the Princess, the Professor, the Ninja, and the Pirate. Each have their own unique look, and you will be able to customize them further to create a Lamper to suit your imagination.
- Goal: $8,000 CAD
- Platforms: Windows, Mac OS, Linux, 3DS, Wii U
From the Kickstarter page:
Möira is an old school platformer inspired by the early Game Boy years. Gaming has evolved so much since then, and now that we have the technology to surpass the Game Boy hardware limitations, we aim to expand the game to its limits while still giving the same feeling that we had when we used to play our beloved platformers back in the day.
In Möira, you’ll be able to explore the eight kingdoms presented in the story, every single one of them with its unique characters, enemies and bosses. Different environments will also come with new mechanics. One of the main features in this game will be how the player will be able to copy the ability of every enemy in the game.
As you progress, you’ll be able to memorize certain types of wisdom magic obtained from bosses or important NPCs. The puzzles throughout the game will require you to use various powers to advance. Secret areas will also be present, so watch out, every enemy in the level might be important somehow!
Another important feature in the game is the ability to combine powers you’ve learned. Not all the powers are combinable, though. Some enemies will only take damage from a specific combination, so, if you ever come into trouble fighting one of the bad guys, think outside the box!
You can also help this game out by voting for it on Steam Greenlight.
- Goal: $7,000
- Platforms: Windows, Mac OS
From the Kickstarter page:
You are an employee for a big corporate company and you just got called into your boss’s office. Could this be the promotion you were hoping for? I mean you have been with the company for several years now and have never missed a day of work or ever came in late. Your boss sits you down. This is it the moment you have been waiting for! Your boss looks at you and tells you that the new intern is now your manager… The new guy who has been here for a few months is now higher up than you. Your boss leaves his office with you sitting there steaming in rage. You get angry and decide enough is enough; it’s time you put in your two weeks, but not without having a little fun first.
HOW IT WORKS:
- Each time you either defeat the final boss or die you will obviously asked if you would like to “play again?” Each time you start a new game the game will ultimately change!
- The layout for each floor is randomly selected from a “pool” of pre-designed floors.
- All of the rooms within each floor will be different each time you play too. They are also selected from a “pool” of pre-designed rooms.
- Every item in the game is put into several “item banks” depending on what type of item it may be. This will allow each play through to give you different items to use to make it a little different. **cardboard boxes act as chests**
- These “item banks” are; WEAPONS, FOOD, GEAR, and BUFFS.
- The BOSS’S will all be designed after certain job positions that are found at a typical office setting. EXAMPLE: a secretary or a security guard. These BOSS’S will be more than just a person but we will transform them into an exaggerated version of themselves.
- Goal: $5,000
- Platforms: PC
From the Kickstarter page:
The concept for Parity started a couple years ago when I was in college and evolved from an initially small idea, to the creation of characters, addition of the script and animation scenes and two proof of concept videos.
Parity brings mutants, survival, strategy, item crafting, compelling story arcs, and 90’s nostalgia and crams them into a unique open world, action RPG. Parity is set in San Diego, California in 1996 on the break of an unprecedented disease that is spreading throughout the world causing society to break down and bringing into question the survival of the human race.
Parity game play is all about choice. The relationships you create, leads you follow, and decisions you make all effect your ultimate goal of escaping the city alive. Will you stop to help your neighbor fight against the crazed man attacking her or will you turn away? Will you befriend the strung out girl you met at the concert or ignore her advances? In Parity decisions like this shape your character’s attributes, personality, and skills making a one of a kind game play experience. This dynamic extends to combat where you are able to equip “Skill Buttons” that drastically alter your play experience. Skill Buttons can be upgraded and mixed and matched to achieve different effects. Combine this with your ability to upgrade your weapons and you have a versatile system that allows you to play how you want and experience the world of Parity on your own terms.
- Goal: $500 CAD
- Platforms: iOS, Android
From the Kickstarter page:
In Pigeon Run, you will control a bird flying the dangerously smoggy skies above rush hour traffic. The controls are simple- tilt your device to avoid the rising smoke and search for new targets, and press the screen to dispense steaming hot piles of justice.
To show I’m not just full of promises, here’s a prototype of the game I made for iOS, that’s on the App Store now:
Pretty ugly right? Well, that’s why I’m doing this Kickstarter! I need to invest in better tools, art, animation, effects, to make a more beautiful and fun game.
I’d like there to be a variety of game modes- a survival mode, different challenge and puzzle modes…
- Goal: $8,000
- Platform: Windows
From the Kickstarter page:
Radix is a 2D open-world puzzle platformer that stresses exploration and puzzle problem-solving in beautifully pixelated environments. Players will scour the different worlds for runes while avoiding the many dangerous puzzles and traps waiting to harm them. Runes will then be spent to unlock one of five staff abilities in any order which allows for gameplay customization and opens up different routes throughout the hazardous world of Radix.
There are also five special abilities that can be obtained by collecting the five gem pieces of each world. There is no fighting in Radix, making the goal of the game exploration and puzzle solving exclusively. We really want players to think about how to approach each challenge, and unravel the mysterious background behind the world of Radix.
We have a demo already, and we are updating our Facebook page whenever new milestones are reached! We also have a company website that has information on Radix, and other projects we make or are in the process of making. Our side projects will be collected into the NewFort Arcade. The goal of the NewFort Arcade is to let you guys play some games while we work on our bigger projects. What’s unique about this Arcade is that we won’t have any ads on it, and you don’t have to pay anything. These games are 100% free for your enjoyment!
You can check out the demo on the developer’s website.
- Goal: $20,000 CAD
- Platforms: Android; Windows and Mac OS ($25,000 stretch goal)
From the Kickstarter page:
Our team includes programmers, visual artists, a writer, game designers, and musicians, but we all have one thing in common: We long for the next exciting, innovative, challenging game.
After years of playing with our individual skill sets, we are coming together to build a game beyond anything that has been attempted on the Android platform.
Unfortunately, such a gargantuan task takes time. Far too much time, with a team our size. Despite working for a couple months, and making progress, the game won’t be done in a reasonable time. In order to make the game worth really starting, we need to bring on a dedicated programmer and our musicians need to be able to record the sound (it’s a pretty important part of having music, they tell us).
Stoked! Extreme Mountain Biking
- Goal: £10,000
- Platforms: iOS, Android, Windows Phone, PC
From the Kickstarter page:
My aim with Stoked! is to produce a multi-format mountainbike game translates the intensity, “flow” and lifestyle/humour of Downhill & Freeride.
Unlike other recreational cycling games, there will be no “just pedalling along”…this is “Balls To The ****ing Wall!” This is “Foot Out Flat Out!” this is “Stoked! Extreme Mountainbiking” and every single second of it is carefully designed to be on the absolute ragged edge!
…
Stoked! is an homage to modern mountainbike culture. This means parodies of bikes, riders, classic stunts and movie scenes, as well as the language, banter, juvenile behaviour, music and lifestyle that all you hardcore shredders will instantly identify with.
- Goal: £400
- Platforms: Windows, Mac OS, Linux, Android
From the Kickstarter page:
Finished Project Goal
- 1v1 battles with players on the internet, either on PC or Android.
- Customisable nickname and colour for your character.
- Achievements and secrets.
- Single-Player tutorial to teach the game’s mechanics.
- Improved media (Graphics, Sound).
- Compatibility with Windows, Linux, Mac, and Android.
- Release on the Google Play Store, free-of-charge.
Stretch goals
- More gamemodes, involving more than just 1v1 battles.
- Randomly generated maps.
- More character customisation.
- Level Editor which you can use online with others.
The project goal is low because the developer is only seeking help with acquiring a Google Play License.
- Goal: $6,000
- Platforms: PC, Ouya
From the Kickstarter page:
Tomb of Tyrants is a dungeon-defense puzzler in which you take on the role of a tyrant (or historical curator), building a dungeon (restoring a historic site) and crushing heroes (nobly defending an anthropological treasure trove from greedy adventurers). Players match resource tiles to clear room and purchase additional floors, traps, and monsters while intrepid parties of do-gooders (vandals) venture down from the surface to defeat you and claim the Tyrants’ hoard. This dual-plot setup allows you to play as either the villain or someone with grossly misplaced values.
Matching tiles from the hoard below your dungeon clears room for expansion, while giving you the resources to construct new floors, which in turn allow you to recruit monsters, set traps, and produce items. The Tyrants’ hoard never ends, but slain creatures drop additional resources and items into the puzzle, increasing the pace of the game as your dungeon’s death toll accelerates.
Even as the challenge ramps up, the player character remains very weak and can be easily dispatched by the humblest of heroes. Death of this lode-bearing boss will bring your dungeon crumbling down upon everyone within–refilling the Tyrants’ hoard once more. Every game fuels future sessions, as players unlock advanced floors, creatures, upgrades, and artifacts by completing rituals and thwarting prophecies.
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