Qbeh-1: The Atlas Cube

PRESS RELEASE:

GET LOST IN THE ATMOSPHERE OF QBEH-1: THE ATLAS CUBE’S NEW TRAILER

STEPPING STONES ARE JUST THE BEGINNING AS YOU LOSE YOURSELF IN SOLVING THE BEAUTIFUL PUZZLES

MARCH 17, 2014 – The previously released teaser trailer gave a mere glimpse into the serene labyrinthine environs that await the puzzle enthusiast and explorer alike. Qbeh-1: The Atlas Cube with its mesmerizing blend of haunting melodies, unique visual stimulus and inspired level design pulls its players into its ethereal world and never lets them go.

Something unexpected is happening to the Atlas Cube and you’re summoned to investigate this phenomenon. The floating worlds around you are slowly falling apart and it’s up to you to travel through the dazzling planes of Atlas and use your power cubes to bind the worlds together once more. But don’t look down lest you stumble and have the heavens swallow you whole…

Catch a glimpse into the ever-changing mechanisms and artistic environments that will continually challenge and fascinate.

QBEH-1: The Atlas Cube delivers on the promise made by the young team at Liquid Flower Games with their original student project – Qbeh. That unique student project has now developed into a full fledged gaming experience. The rich atmosphere of QBEH-1: The Atlas Cube is in part is thanks to the original score from talented team composer Joost Kraaijenbrink, AKA Launchable Socks, who creates and samples his own instruments to produce tracks that paint a unique and engaging auditory landscape. His tracks compliment the gameplay and build layers onto the already atmospheric visuals the talented artists and levels designers have crafted.

You can hear his score for the original Qbeh on bandcamp here: http://launchablesocks.bandcamp.com/album/qbeh-soundtrack

Qbeh-1: The Atlas Cube will release for Windows PC and Mac this April on Steam and other major digital distribution channels. Linux version will release soon after.

David Fernandes
(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.