Mugen Souls Z Pushed-aside Logo

Mugen Souls Z

PRESS RELEASE:

Santa Ana, Calif. (March 12, 2014) – NIS America is thrilled to announce that the exciting RPG Mugen Souls Z™ is set to release in North America on May 20 and in Europe on May 23. Created by COMPILE HEART and GCREST, Mugen Souls Z features a vibrant, free-roaming battle map, unique turn-based combat, and massive amounts of customization to quench even the most hardcore RPG fan’s thirst. Top all of that off with billions of points of damage, player level caps of 9,999, and gorgeous art, and you, sir or ma’am, have got yourself one seriously fun RPG.

About the game:
Our favorite Undisputed God of the Universe, Chou-Chou, returns with her crew for a brand-new story revolving around the zodiac. Taking place immediately after the first game, you take control of the goddess Syrma, who meets Chou-Chou just after the end of the first game’s events. Syrma is out to stop an ancient threat to her world that has recently awakened. 9999 levels of maniacal mishaps and ethereal adventures await Syrma, her crew, and hordes of shampurus as Mugen Souls Z hits Western shores in 2014!

Key features:
• A whole new set of worlds: Chou-Chou and her peons are back in another adventure, with a new cast of wacky characters waiting to show them around the 12 worlds!
• Improved battle system: Gameplay is even faster and crazier with all-new G-Castle battles, combined team abilities, and overwhelming galactic special attacks!
• The Damage Carnival: Deal enough damage, and the festival of pain will come to town! Activate your Damage Carnival to deal extra damage and earn more loot after battle.
• Overwhelming customization: More job classes, more faces, more hair, more shirts, shoes, pants, glasses – more everything to create your ideal battle squad!

Notice: Due to the sensitive nature of some content, NIS America has decided to edit certain aspects of this title for its North American and European releases.

David Fernandes
(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.