Conception II: Children of the Seven Stars | oprainfall

Conception II Demo

Yes, that’s right! Conception II is getting a demo on both the Nintendo 3DS and PlayStation Vita, and it’s coming on March 25. The demo will be a taste of the game, and will let players carry over their saves from the demo to the full version.

In addition to the sample of Conception II’s unique brand of dungeon crawling, players who successfully complete the demo will earn a set of bonus goodies to help them out in the game.

Now what was that about giant battling death robots?

Giant Battling Death Robots
Let me present a nightmare scenario for you: you’ve fought your way through all the floors of an intense dungeon and are finally at the boss. All the potions you thought you’d never use are now gone, your mana is empty and the debuffs and status effects keep getting reapplied every turn you try and take them off. Hope seems non-existent…until you remember your army of Star Children can “Mecunite” and form a deadly robot that’s an elemental powerhouse!

To make these robots in combat costs the hero’s Bonding Points, so it should be used sparsely. It combines one whole team of children into a single unit, which takes on the primary element of that team. Meaning you should make sure the boss monster you’re up against is weak to that element.

Conception II: Children of the Seven Stars | oprainfall

Mecunite units have a mega-devastating single target attack, an AOE attack and a heal that heals allies for 100% of health, so it’s something that can easily turn the tide of battle. And since it gets its own HP/MP, you can wait until you have a team of Star Children at critical health (but that can be a dangerous line to play…)

They come with huge stat boosts too, so not only will you they dish out tons of damage, but their high speed stat gets them a lot of turns. As you might have guessed, it can quickly turn the tide of battle.

Conception II: Children of the Seven Stars is available for pre-order on Amazon:

David Fernandes
(Community Manager) David is an assistant admin and community manager at oprainfall. He joined the Operation Rainfall Campaign at the beginning, and became one of the staff as the first wave of new volunteers were needed back in mid June. He is an avid video game collector, and lover of most game genres. David spends much of his time in a futile effort in clearing out his ever growing video game backlog.