Most games in the Shin Megami Tensei series take a lot of time to complete, and Shin Megami Tensei IV seems to be no exception. A lot of this time spent is due to players essentially being required by the game to go out of your way, grinding for money and experience points, so that you can progress through fights easier. Shin Megami Tensei IV tries to address this in the form of paid DLC.
The first round of DLC for Shin Megami Tensei IV contains an extra quest that makes it easier to gain experience points. The second round has another quest that makes it easier to earn in-game currency (or macca) and app points, which are used to unlock abilities for Burroughs, the navigational A.I. in your gauntlet. These pieces of DLC are very similar to that of The Golden Gaffe downloadable pack for the 3DS release, Fire Emblem: Awakening.
Atlus has stated that these specific DLC packs were made so that people with busy schedules would be able to progress farther in the game without grinding too much. The DLC is also rather cheap, costing only 350 yen (about $3.50) for each individual pack.
The first pack includes the quest called the Hell Incident Level Program, where you can go to a town in the underworld that has demons to fight that when defeated, drop items that boost your experience points. The second pack has The Hell Incident Macca Program, which sends you to another town in the underworld to fight demons who drop items worth a lot of macca. The third is called the Hell Incident App Program, in which enemies drop app point items to let you obtain abilities for Burroughs faster. There is also other DLC that provides special demon fuses and costumes for the main character.
Shin Megami Tensei IV is set for release on July 16th, 2013 in North America, and later this year in Europe. It’s available for pre-order via Amazon.com and Amazon.ca.