By Michael Fontanini / December 17th, 2021
Indie game developer, Sabotage, has announced that Sea of Stars, its upcoming turn-based RPG, will be coming to the Switch next holiday season. Sabotage does warn, however, that this release window may change should the game need more time in development. They want to properly finish and polish up the game before its launch.
A new trailer was also unveiled at the recent Nintendo Indie World event. The new trailer includes footage exclusively from the Switch version of the game. Optimization of the Switch version has already been underway for some time they say. Sabotage also announced that Kakehashi Games is helping with Japanese and Korean translations. They also did the localization of The Messenger.
Sea of Stars is a follow-up to The Messenger, which launched in 2018. Both games take place within the same universe. This new one follows Valere and Zale, two young solstice warriors who must take on The Fleshmancer. They must take on the evil alchemist’s monstrous creations and stop him.
In order to defeat opponents, players will need to utilize adaptive strategy, careful timing, pre-emptive attacks, and more. There are a total of six different party members in Sea of Stars. Each character is packed with a unique personality and combat style, but experimentation is the key to success. The game also emphasizes pitting players against meaningful encounters rather than repetitively sending players into the same fights time and again.
Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
All Fun, No Tedium: Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.
Kakehashi GamesNintendo Indie WorldSabotagesea of starsThe Messenger