Become an Undercover Detective in Coffee Noir

Friday, July 24th, 2020

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oprainfall | Coffee Noir

The year is 2021 in Coffee Noir, and you are detective Arthur Oliver, who must return to Neo-London. In this alternative future, the world is ruled by coffee, which can make it very valuable indeed. But alas, not all is well. You’ll have to work undercover as a coffee salesmen while solving a mysterious crime that targeted one of the main coffee businessmen in the city (a man named Richard)! As Arthur, you’ll need to gain the trust of the tycoons of the coffee industry to find important clues in the case.

Coffee Noir is inspired by classic American comic books, with its 40’s – retro-style interiors, and smooth jazz music. The game combines detective novel and business management game with 2D graphics and a comic book style. The story unfolds via interactive comics with full voice overs and sound effects. The game adds to the atmosphere with a jazz music soundtrack, while giving the world a retro-futuristic feeling. Coffee Noir is set to launch on Steam sometime in the fourth quarter of 2020 according to the press release. Here is the game trailer:

 

The business simulation side of the game is deeper than you may think, with a complex economic engine. This engine was designed by professional economists and academics and includes actual market functions. You’ll take part in managing your team, handling production, investing in promotion, and hopefully keeping your budget out of the red!

The game is being developed by DOJI and NAOS Software. You can find out more about Coffee Noir at the official website, or at its Steam page, where you can also add the game to your wishlist to make sure you don’t forget it. Lastly, here are a few comics and screenshots from the game:

 

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.