Dead Cells Corrupted Update Launches

Wednesday, November 6th, 2019

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Metrovania-y Roguelike-like Dead Cells has just received it’s latest update today on PC as announced by Motion Twin and Evil Empire. This marks the fifteenth update since the games launch in 2018, and brings a number of new features and bug fixes.

Dubbed the Corrupted Update, possibly it’s biggest addition and, in fact, it’s namesake is a new mini-level (or mini-biome) that provides an additional path as you make your way through your run. This comes alongside a balance adjustment to all biomes to prevent one path being an objectively “best” path through the game. Another major addition is the “Recycling Tubes” which provide three different options of full sets of equipment for players playing on higher difficulties to make the beginning of runs a little less tedious. Three new mutations have also been added, along with other minor changes like bug fixes. You can checkout Motion Twin’s vlog update below for more details:

 

 

The Corrupted Update is out right now on PC. Console players will have to wait though, but hopefully no more than a week a two. As always, the full press release can be found below:


Dead Cells Corrupted

“Corrupted” Update 15 brings a whopping 83 changes to the popular roguelite, including a new mini biome, perks for veterans and a new rune

Bordeaux, France – Nov. 6, 2019 – Motion Twin and Evil Empire announced Yet Another Big Update™ for Dead Cells today – the Corrupted Update. The update is now live on PC with Xbox One, PlayStation 4 and Nintendo Switch to follow in late November.

The Corrupted Update adds a new optional mini biome – mirroring Prison Depths – which offers shorter challenges featuring one cursed chest at the beginning. Additionally, the Corrupted Update introduces Scroll Fragments which can be combined to make a whole triple scroll. Experienced players should also appreciate the Recycling Tubes, a new meta upgrade that is unlockable when beating the Hand of the King for the first time in Dead Cells’ initial unlockable difficulty, BC1.

Specifically for players heading into battle in the higher difficulties, Recycling Tubes replace the starting gear with four sets of five random items (melee, range, shield and two skills) and players can choose which one to start with. This is designed to smooth out the difficulty of the first level for advanced players, giving you a bit of momentum and getting back to that sweet sweet feeling of kicking ass right out of the gate.

Other additions to the game include the Explorer’s Instinct (a new rune which reveals the whole map and points of interest), a complete rebalancing of the biomes and paths, and three new Tactics mutations: Crows Feet, Tactical Retreat and Networking. Crow’s Feet allows you to place up to nine Crow’s Feet on the ground to damage and slow enemies, Tactical Retreat gives you the ability to slow nearby enemies, preventing them from inflicting malaise by dodging them just in time and Networking links all enemies that have a projectile lodged in them, sharing damage taken by one with all linked baddies.

With a ton of quality of life additions straight from the community wishlist, all the details can be found here: https://dead-cells.com/patchnotes.

 

About Aaron Evangelisti

Aaron is a lifelong video games enthusiast who's been playing since the days of the NES. He enjoys just about all types of games from RPGs, to platformers, to strategy. He also fancies himself a bit of a writer so writing about video games makes sense, right?