By Josh Speer / September 16th, 2019
Foregone is one of those games that I missed out on playing at E3, so I had to find time to check it out at PAX West. All I knew about prior to playing it was that the game featured really keen art. That’s pretty much everything. After getting some good hands on time with Foregone at PAX, I have a few more observations to make about the upcoming game.
First things first. Foregone is developed by Big Blue Bubble. I admit to not being familiar with their work, however they’re definitely on my radar now. The first thing about the demo that caught my attention was the art. Not just that it’s pretty, though it is, but why it’s pretty. I talked with one of the Big Blue Bubble team at the show, and she informed me the entire game uses 3D models that are then fused with pixelated style, to make really fluid and dynamic animations. At first I couldn’t wrap my head around that concept, but after seeing Foregone in action, it totally makes sense.
Next thing is, the game is a roguelike. They call it a Souls-like, but since I’m not usually a fan of Dark Souls inspired games, I wouldn’t go with that moniker. Instead, I’d more compare it to Dead Cells, both in style and substance. That said, Foregone is very much its own thing. You play a punk haired Arbiter, and your goal is to keep the peace no matter what. You’ll find a veritable armory of various weapons to do so with, and you will constantly be picking up and discarding old weapons on the fly. In my demo, I had a guns, bows and arrow and many swords.
As if that wasn’t enough, you also have a lot of skills at your disposal, all keyed to specific buttons. These include healing as well as powerful magical attacks. Once I got the dodge move down, I was rushing about, slashing and shooting gleefully. Much like the graphics, the game is fluid and fun. I’d say if you’re a fan of rogue games, platformers, action games or just like cool new projects, you should check out Foregone. It’s slated to release on consoles and PC in Winter of 2019.
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