Touhou Luna Nights Updates as it Approaches Launch

Thursday, February 21st, 2019

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Touhou Luna Nights | Dash

Touhou Luna Nights, a Metrovania currently in development by Team Ladybug and available via Steam Early Access, will be receiving it’s last update before finally leaving Early Access February 26th.

Touhou Luna Nights stars Sakuya Izayoi of the Touhou Project series, and focuses around her ability to control time and to dispatch her enemies with her impressive knife throwing skills. Also being brought over from Touhou Project games is it’s “grazing” system, rewarding the player for adapting a more risky playstyle.

This update is adding Stages 4 and 5 into the game as well as new features to enhance Sakuya’s abilities and gameplay. As previously mentioned, it will also mark the end of the games time in early access which will bring about a price change from $11.99 USD to $17.99, so if you’re hyped for some Touhou Metrovania action now might be a good time to pick it up.

Finally, PLAYISM is also announcing an art contest going on right now until March 12th over at their Twitter. The art must be of the games protagonist, Sakuya Izayoi, and the winning piece will be featured as official banner art for a limited time. To participate just follow PLAYISM on either @playismEN or @playismJP and Tweet them your artwork with the hashtag “#TLN_FAC”.

Checkout the press release below for more details:

PLAYISM, in partnership with Vaka Inc., is proud to present the Ver. 1.0 update to Touhou Luna Nights, the Team Ladybug title currently available in Early Access. This update, which includes Stages 4 and 5, will be made available on February 26th, after which Early Access for the title will come to a close.
In accordance with the end of Early Access, the price will be changing from the original discounted price of $11.99 to $17.99.

Touhou Luna Nights – Stages 2 & 3 Update Contents

Touhou Luna Nights is a Japanese 2D action-exploration (Metroidvania) game boasting 98% positive reviews on Steam. The main character is Sakuya Izayoi, brought over from the popular Touhou Project series. Featuring Sakuya’s power of controlling time and hardcore knife battles beautifully rendered in sprite animation, the Touhou Project’s “grazing” system adds extra fun to the action, allowing you to recover HP and MP by closing in on enemies and further spicing up the fight.

This latest updated including Stages 4 & 5 introduces new features such as “Screw Knife” and “Shield Dagger”, as well as an extension of Sakuya’s time-control abilities – “Yellow Aura”, a gimmick allowing her to play out events in reverse while time is stopped – adding even more fun and action to battle and exploration alike.

In this update, “Remilia”, the mistress who sent Sakuya to this strange world, appears as a boss character.

With the appearance of Remilia, Sakuya’s adventure was supposed to come to an end, but Remilia’s younger sister “Fran” also makes an appearance as a boss herself.
The addition of Stages 4 & 5 brings this series to a close, and Early Access will now be ending as well. In accordance with the end of Early Access, the price will be changing from the original discounted price of $11.99 to $17.99.

Additionally, updates will continue to roll out after the closing of Early Access, and future updates are set to include the much-requested “Boss Rush Mode”, extra stages, and more.

Sakuya Izayoi Fan Art Contest

From today, February 20th through to March 12th, we will be holding a Sakuya Izayoi Fan Art Contest across various social media. The winning piece of fan art will be used as an official limited time-only banner image for Touhou Luna Nights.


  • Contest period: 2/20 (Wed.) ~ 3/12 (Tue.)
  • Prizes: The winning piece of fan art will be used for an official limited time-only banner
  • Judges: Team Ladybug/Vaka/PLAYISM

How to Participate

  1. Follow PLAYISM on Twitter (at either @playismJP or @playismEN) or on WEIBO
  2. Tag your post with “#TLN_FAC” to submit


  • Brilliant pixel graphics fleshing out the beautiful world of the Touhou series.
  • Metroidvania-style map gimmicks taking advantage of the character’s game-systemized ability to stop time and other powers
  • The 2D game adaptation of the Touhou Project’s “grazing” feature adds a thrill to closing in on enemies


About Aaron Evangelisti

Aaron is a lifelong video games enthusiast who's been playing since the days of the NES. He enjoys just about all types of games from RPGs, to platformers, to strategy. He also fancies himself a bit of a writer so writing about video games makes sense, right?