Stardust Galaxy Warriors: Stellar Climax Comes to Nintendo Switch

Friday, November 9th, 2018

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oprainfall | oprainfall | Stardust Galaxy Warriors: Stellar Climax


Aksys Games and Dreamloop Games are very pleased to announce that Stardust Galaxy Warriors: Stellar Climax is coming to the Nintendo Switch eShop later this month, on November 29th! The game is a fast-paced, side-scrolling shooter with light RPG elements mixed in. It supports four-player local coop and a number of other game modes for players to check out.

Stardust Galaxy Warriors is an intergalactic peace-keeping organization. It was founded by an eccentric trillionaire by the name of Archibald Stardust. Now, the year is 2087, and you are a new recruit.


There are five playable characters, each with their own strengths and weaknesses. They can also be customized via the light RPG mechanics by boosting their stats. According to the press release, Stardust Galaxy Warriors: Stellar Climax is also a very customizable game. Players can use the default game rules, or tweak things like health and shield levels, hitbox sizes, and fire/drop rates. Players can also enable friendly fire in multiplayer games to add a new layer of depth to the game. In addition to the main story mode, there are also the Challenge modes and a hardcore Gauntlet mode.

oprainfall | Stardust Galaxy Warriors: Stellar Climax screenshot


Stardust Galaxy Warriors: Stellar Climax is coming to the Nintendo Switch eShop in Europe, North America, Japan, and other Asian territories as well.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.