Depth of Extinction Brings Death Later This Month

Friday, September 21st, 2018

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oprainfall | Depth of Extinction

 

HOF Studios is excited to announce that Depth of Extinction, a turn-based strategy game with roguelike elements, is launching on Thursday, the 27th of September (according to the press release). It will be landing on a range of platforms, including Steam, GOG, itch.io, and the Humble Store. The game will have a 10% discount on Steam ($17.99) at launch, which ends on October 4th, returning the game to its original price of $19.99.

Depth of Extinction sees you picking fighters from a roster filled with hardened operatives that are just waiting to join your squad. There are 8 classes and over 115 weapons, armor, and items. Then you’ll face vicious factions in battle and killer machines while defending mankind. You’ll clash with your foes in a horrifying underwater world, filled with danger. You’ll also have to keep your wits about you, because permadeath is right around the corner of one bad choice!

 

An unknown disaster of doomsday proportions plunged the remnants of civilization to the bottom of a now vast ocean thousands of years ago. Humans built a new society beneath the waves as the sea levels rose over time. They rebuilt society and the human population, but now only remnants remain from that time, and the seas are more uncertain.

Mankind finds itself divided into factions. The Republic is the most stable, and uses machines left behind by the Creators (those who rebuilt society long ago beneath the sea). The other factions turned to war instead. With the machines now starting to fail, rumors of killer machines or worse lurking in distant seas now force humanity to venture out to investigate and defend mankind.

About Michael Fontanini

Michael is a veteran gamer in his late 30s, who grew up around video games, with fond memories of the oldies like the NES, SNES, and N64 among others. He loves Nintendo, but also plays a lot of games on his PC. Michael also enjoys going for walks/bike rides, loves animals, and enjoys thunderstorms (and science in general).

Michael is also a computer programmer. This started with a toy he got as a kid called Pre-Computer 1000 that was made by V-Tech. It had a simple programming mode (a bare-bones version of BASIC) which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer, which may give him some good insights on game development! Most recently, he has been playing with the Unity 3D game engine (a powerful and easy-to-use engine) and learning 3D modelling in Blender.

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.