Sublevel Zero Redux | Boom

Normally I’m not that fond of the FPS genre. I can only experience so many run and gun military sims before I lose my patience. But when games use FPS controls to do something a bit different, I occasionally get invested. For example, when Dementium used the stylus controls to make horror portable, or when Dead Space Extraction turned the Wii U into an awesome rail adventure. So with that in mind, I did pay some attention to Sublevel Zero Redux when it first hit. Taking a shmup and making it FPS with rogue elements makes me take notice. But hearing that it’s coming to the Switch this year, courtesy of Coatsink working together with developer Sigtrap? Color me intrigued! You can read more details below, and be sure to stay tuned to oprainfall for the release date once that’s announced.


SUBLEVEL ZERO REDUX to release on NINTENDO SWITCH™ later this year.

Coatsink and Sigtrap and excited to announce Sublevel Zero Redux will release on the Nintendo eShop later this year across all regions priced at $19.99, €19.99, £17.99 ¥2199 with a 10% launch discount.

ABOUT THE GAME

Sublevel Zero Redux is a roguelite six-degree-of-freedom shooter set in a universe where reality is falling apart. With your gunship, fight in zero-g through a vast, procedurally generated underground facility to recover the technology you need to escape the many dangers hidden around every corner.

Sublevel Zero Redux | Controls

NINTENDO SWITCH™ EXCLUSIVE FEATURE:

Gyroscope controls – Get the edge over the enemy with increased precision using the toggleable Aim or Aim & Look gyroscopic control schemes.

KEY FEATURES:

  • 6-DOF Action – Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
  • Procedural, Permadeath – No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
  • Crafting – Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.

‘The creation of SubLevel Zero Redux was inspired by gaming classics from my childhood such as Descent on PC and Forsaken on Nintendo N64. We’re thrilled to be bringing our homage to these games to the Nintendo Switch in collaboration with Coatsink.’

– Luke Thompson, Co-Founder – Sigtrap Games

‘It’s been great to work with the team at Sigtrap Games in bringing SubLevel Zero Redux along with exclusive gyroscopic controls and portable roguelite six-degree-of-freedom action to the Nintendo Switch.’

– Eddie Beardsmore, COO – Coatsink

Sublevel Zero Redux | Navigate

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.