Way of the Passive Fist Featured Image

Way of the Passive Fist | Scene

One of the games that made the most impact on me at PAX West last year was indie darling Way of the Passive Fist. The first game by Household Games, it turns the classic arcade brawler formula on its head with a system focused on countering enemy attacks. Set in an apocalyptic future and full of beautiful visual flash, Way of the Passive Fist has the potential to be a truly noteworthy indie release on PC, PlayStation 4 and XBox One. To find out more details, read the full press release below and check out the splashy North American trailer!


WAY OF THE PASSIVE FIST, NOW AVAILABLE FOR PS4 AND PC;
HOUSEHOLD GAMES’ DEBUT TITLE DASHES ON XBOX ONE AT MIDNIGHT

Players with Perfectly Timed Parries and Dodges will Triumph as the Wanderer
in Household Games’ Arcade Brawler, Way of the Passive Fist

Toronto, CANADA – March 6, 2018 – Independent developer Household Games has launched their highly-anticipated debut title, Way of the Passive Fist, on PlayStation®4 computer entertainment system via the PlayStation®Store and Windows PC/Mac/Linux via Steam for $14.99 USD (€11.99). Xbox One enthusiasts can purchase Way of the Passive Fist through the Xbox Games Store as part of the ID@Xbox program at midnight, March 7th. Way of the Passive Fist’s release is celebrated by a new gameplay launch trailer.

Way of the Passive Fist | Dodge

The praised single player side-scrolling action arcade brawler game is the debut project from developer Household Games. Way of the Passive Fist is among one of five indie games to be included in GameSpot’s “Hidden Gems: 5 Games To Be Excited About In 2018” list, and the title sparked Rock, Paper, Shotgun to coin the term “Parrylicious.” In 2017, Way of the Passive Fist was selected to participate in curated indie game showcases with Indie MEGABOOTH at PAX West in Seattle, as well as 5th Annual Day of the Devs in San Francisco, produced by Double Fine and iam8bit.

The core of Way of the Passive Fist’s gameplay is its unique defensive fighting style to outlast and exhaust the enemies where players must master the timing of their parries, deflections, dashes, and dodges. Playing as the Wanderer, players should rack up their combo meter by timing their parries and dodges to deliver damaging offensive blows when facing off the different bosses at the end of each chapter.

Way of the Passive Fist | Nice Try

Way of the Passive Fist also has a vast array of accessibility features, to give players a customizable experience and tailor the settings to their liking. Players will be able to fully remap the control scheme to play one-handed, modify the game settings if they’re visually impaired or sensitive to sudden flashing lights, as well as customize gameplay difficulty settings to fit their play-style. VICE’s gaming culture website, Waypoint, has praised the developer’s approach in creating and offering these distinct accessibility features, saying that Way of the Passive Fist’s accessibility is one of the coolest features and that “more games should steal these options from (the) Way of the Passive Fist.”

“This is such an exciting moment for Household Games. I’m extremely proud of the work that our team did to create Way of the Passive Fist and make a game that can be enjoyed by a wide range of players no matter their ability-level,” said Jason Canam, Founder of Household Games. “We genuinely aimed to give players a different arcade brawler experience and the team has delivered on that promise. Players will quickly learn that timing is everything in Way of the Passive Fist and how satisfying the perfectly timed defensive fighting gameplay can be. It’s been a long time coming, it’s well worth the wait.”


Be sure to stay tuned to oprainfall for our full review of Way of the Passive Fist, and make sure to check it out today!

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.