Back at last years PAX West, I got the opportunity to play Coatsink’s platformer Shu. I didn’t know much about it other than it was a platformer, but withing minutes of playing it, I was utterly charmed by this bright yet menacing world. And while I love playing it on my Vita, it would truly benefit from a bigger screen. Which is why I’m excited to announce that Shu is officially coming to the Nintendo Switch as of January 23rd! Priced at a reasonable $9.99, it offers 6 worlds full of derring do and fun platforming, as well as a tale of a land beset by a monstrous storm.

Shu | Fly

If you enjoy platforming games at all, or are just looking for something new to try out on your Switch, you really can’t go wrong with Shu. Stay tuned to oprainfall in the coming weeks for our official review of the game once we’re closer to the official Switch release date! And you can read the original press release below.


Coatsink’s charming platformer Shu will be released digitally on Nintendo Switch™ on January 23rd 2018, and will be priced at £7.69,$9.99, €8.49 and ¥1,100.

Set across 6 different worlds, Shu combines gorgeous hand-drawn characters and fast-paced action as Shu and companions battle to save their friends from the mysterious and unrelenting storm. Can you outrun the end of the world?

Shu | Storm

Featuring an original soundtrack, 10 recruitable characters and a plethora of secrets to discover, the Nintendo Switch version of Shu will also include the Caverns of The Nightjars add-on content.

With so many great games arriving on the Nintendo Switch in Fall of 2017 – like Mario Odyssey, XenoBlade Chronicles 2, and RIVE – we took some extra time to ensure our much-loved platformer got the treatment it deserved. We’re extremely proud to have Shu running at 60fps in hand-held and docked mode.” – Eddie Beardsmore, COO

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.