E3 2017: Nex Machina Gets Behind The Scenes Videos

Monday, June 12th, 2017

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Nex Machina


HouseMarque, the developer and publisher behind Nex Machina, have released a trio of behind the scenes videos for the game. If you’re a PC player, Nex Machina already has a page on Steam. The shoot ’em up is set to launch on Steam and PlayStation 4 on June 20th.

You can view the three videos below in the full press release with the original text commentary.




Nex Machina Behind The Scenes Videos!

Hi There!

We put together 3 behind the scenes videos that look a bit deeper into Nex Machina.
More specifically about the Fluid system and Tech, Humans and weapons & Level Design.

Behind the Scenes of Nex Machina – Fluid system and tech:

Here our Lead Tech guy, Antti Kerminen, talks about the unique voxel engine they have created and how things like dynamic fluids interact in the game. Small things that are easy to miss in all the action, unless you really squint and look. On the upside, all this mess makes up the unique modern retro look that is Nex Machina.


Behind the Scenes of Nex Machina – Level Design:

In this video our Level Expert, Henri Mustonen, deep dives into how the enemies behave and what really makes that “bullet hell” happen. In the end the core of Nex Machina is to dodge all these patterns and try to stay alive.


Behind the Scenes of Nex Machina – Humans and weapons:

And finally our Media Manager, Rudolf Westerholm talks about base features like all the special weapons and also the Housemarque main stay of collecting all the humans. This creates the multi layered gameplay that allows players to adjust their skill as the game opens up through playing it more. Not all humans must be saved, but they are quite important if you want to reach for the top scores.


Hope you enjoyed these insights.
Remember to check out Nex Machina coming to Steam and PS4 on June 20!

– Your friends at Housemarque



Based in Helsinki, Finland, Housemarque is an independent game developer focusing on PlayStation 4 and PC. True to our core gamer audience, we prioritize stratified gameplay mechanics and impeccable audiovisual execution to create euphoric gaming experiences. ‘Game is king’ is our motto.

About Michael Fontanini

Michael is a veteran gamer in my early 30s, who grew up around video games, with fond memories of the oldies like the NES and SNES. He loves Nintendo but also plays a lot of games on his PC. Michael also enjoys going for walks or bike rides, and loves animals.

Michael is also a computer programmer. This started with a toy he got as a kid called PreComputer 1000 that was made by V-Tech. It had a simple programming mode which is what started him down the road of being a programmer! Michael can program in BASIC, Visual Basic, C++, C#, and is familiar with Java and Lua Script.

Putting programming and gaming together, Michael became a hobbyist game developer which may give him some good insights on game development! Most recently, he has been playing with the free version of the Unity engine (a powerful and easy-to-use game engine).

I love Nintendo but I also play a lot of game's on PC, many of which are on steam. My favorite Nintendo game's include Zelda, Metroid, and Smash Bros to name a few. On PC I love the Half-Life games, as well as most all of the Source Engine games just to name a few.