BlazBlue: Central Fiction Launching in November

Sunday, September 25th, 2016

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On the official Aksys Games Twitter page, the company revealed the official release window of the upcoming BlazBlue: Central Fiction. The game is set for release on PS4 and PS3 in North America in early November of this year.

The game is available for pre-order from the Aksys Games online store, including the Limited Edition which includes a 100-page hardcover art book, the 10-track BlazBlue Song Interlude III Soundtrack, and a mini Noel Vermillion Nendoroid figure. The online store also has a bundle including the Limited Edition and a special BlazBlue-themed HORI Fighting Commander controller. The regular version of the game is available as well. The regular and base Limited Edition are available on both PS4 and PS3, while the HORI bundle is for PS4 only. The controller is a standard Fighting Commander, usable for any game PS4, PS3 or PC, if you feel it’s appropriate to be playing something like Street Fighter V with a BlazBlue-themed controller.

BlazBlue: Central Fiction Fighting Commander

The regular edition of BlazBlue: Central Fiction is available for $59.99 USD on PS4 or $49.99 on PS3. The Limited Edition goes for $89.99 on PS4 or $79.99 on PS3, while the Fighting Commander bundle can be had for $129.99.

About Chris Melchin

Chris is a computer science student who has been gaming ever since he knew what to do with a Super Nintendo controller. Since then, he's owned every Nintendo console to be released. His favourite games include Xenoblade Chronicles, Persona 4 Golden, and Little Busters. He started watching anime in high school, and his favourite series is Fullmetal Alchemist Brotherhood. He also writes Vocaloid music for his personal YouTube channel, and has a (slight) obsession with Megurine Luka.

  • Mr0303

    The controller doesn’t seem any better for fighting games. Perhaps they could’ve included a fight stick in the collector’s edition instead.

    • Zeonis

      It is wired controller and the button layout is better.

    • Mr0303

      The wire will remove the input lag, but I don’t see much of an advantage of R1&2 being on the face of the controller.

    • Solbasa

      It’s better for five- or six-button fighters, like Guilty Gear or Street Fighter, where it’s best to have all the basic attack buttons on the face as opposed to using shoulder buttons. It’s meant to be a cheaper, more portable alternative to a true fight stick, plus for people who prefer to play on a controller but don’t like the DualShock 4’s layout. Plus I think the d-pad is better (I’ve never used a Fighting Commander myself, but I know the d-pad on the DS4 is just horrible for fighting games. It’s just so mushy, it feels weird)

    • Mr0303

      Maybe I’m more used to hugging the controller, so having attacks linked to the shoulder buttons doesn’t bother me. Unless you are going to put the controller down and operate the buttons with your phalanges I don’t see the advantage.

      I personally don’t have an issue with the DS4’s d-pad.

    • JGuill

      It’s like the old saturn controllers. Those work well for fighting games