Trove | ClubWorld

I had the privilege of playing two voxel styled games while at PAX West, and the first one was called Trove. Though I wasn’t familiar with the game prior to the show, I quickly found out that this free to play game was celebrating its 1st anniversary. In honor of that, Trove is shortly making the jump from PC to PS4 and XBox One, as well as releasing new content, such as Dino Tamers, getting localized for new regions, such as French and German, and getting translated to new languages.

Trove | Mount
YEEHAW!

To describe the game would be like Minecraft met a MMO, as you can experience it single player, PvP or coorperatively. There are tons and tons of customization options for the game, such as hats, weapons, costumes and many more. Trove encourages gamers to play how they want to, as there are fishing, farming and many other activities to engage in while playing these procedurally generated worlds. If you feel like conquering, you can find towers to scale and dungeons to face giant bosses. In my demo, that was a robot armed with a boxing glove that initially knocked me from the summit of his tower to the ground below. I had a bit of trouble getting up via mouse and keyboard, but luckily Trove will soon be supporting controllers.

Trove | Daughter Of The Moon

I got to play the new class called Dino Tamer in Trove, which let me summon and ride dinosaur mounts, as well as summoning various tiny dinos to rampage against foes. The full game will have some 14 different classes to choose from, all with different characteristics and skills. Though the game will remind many of Minecraft, I found the voxel graphics more colorful and smooth than Minecraft, and appreciated how entire environments were destructible in Trove. Especially cool was how you could double jump, grow wings, and glide around entire worlds. Trove is truly a fascinating little game. I’m glad I was afforded the opportunity to play it at PAX West!

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.