Dungeon League | Logo

This year at PAX West, I had the great opportunity to demo a couple of games from our Australian friends at Surprise Attack Games. The first one that I got hands on was called Dungeon League. It’s hard to describe exactly what Dungeon League is, but it’s kind of a roguelike RPG / sports hybrid. No, I don’t mean you’re throwing the pigskin around, I mean you and a group of other players are competing to win various trials of strength in a 2 minute time period. These range from simple ones like Deathmatch to more complex like Witches Eye, a sort of King of the Hill scenario where your hero gets points the longer they can keep the Eye on their person.

Dungeon League | Combat

Where the game truly shines is in the roguelike aspect of the game, as well as the fact that each dungeon and scenario is procedurally generated. Better yet is the fact that there are several very diverse hero classes to pick from, ranging from basic wizards and warriors to unicorn headed spellcasters. In my short time with the game, I picked a fire wielding mage who could summon fire elementals, protect himself with a wall of flames or hurl fire every which way. There’s a lot of variety here, and between rounds you can use your points to upgrade your abilities, buy and outfit yourself with loot and generally prepare to whup your friends.

Dungeon League | Upgrades

Perhaps the best part about Dungeon League? It’s actually already out on Early Access for PC, Mac, Linux, Steam and Humble Bundle, so if you’re excited by the prospect of competitive Dungeons & Dragons style multiplayer combat, then you can head over to the official page and get ready to start making havoc! And if you’re still on the fence, be sure to check out the sweet trailer that we’ve posted for your convenience below!

Josh Speer
Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.