New Bloodstained Video Showcases Weapon Animations

Tuesday, August 9th, 2016

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Bloodstained: Ritual of the Night | oprainfall

Now that people have had a chance to enjoy the recent demo for Koji Igarashi’s Bloodstained: Ritual of the Night, any new information is as welcome as ever. For the monthly update for August, IGA has released a video showing off animations for many of the weapon types that will be present in the game. Check it out below:

Aside from some pretty choice-looking animations, IGA also included a short description of each of the different animations on display:

The kick motion will be be triggered any time you’ve equipped shoes, although Miriam will be able to kick by default. Kicking attacks trade attack speed for diminished range.

Swords and maces are wielded with the single-handed horizontal slash motion, which is the baseline attack motion as far as speed, range, and power are concerned. Attacking with a mace also causes thrust-type damage.

Short swords and rapiers both utilize a single-handed pierce style, but each type has different range and speed. (Short swords have less range than rapiers, but players can wield them in a continuous attack with the help of some judicious button-mashing.)

Katanas alone receive the single-handed vertical slash motion. This is the animation we based on that umbrella-swinging video!

To wield larger weapons like great swords, axes, and rods, your character will use the two-handed vertical slash motion. Use it correctly and you can deal huge damage to your opponent. Axes are even slower than great swords but deal more damage, while rods are somewhat faster.

Spears receive their own two-handed pierce motion. Their long range can make the difference when engaging an enemy, but their length and slow attack speed could leave you defenseless if you miss.

And of course whips have their own motion. But… it’s different! I won’t say what it’s different from, but it’s not from THAT series. Like you might expect, it takes a while to swing a whip, but your reward is increased range.

Finally, guns use the shooting motion, giving you a projectile attack. But you’ll use up a bullet each time you fire.

Not only that, but IGA also announced that backers who donated enough to reach the Runic Forging tier (that is at least $2,000) would now be able to submit their own designs for any of those 12 weapon types for possible inclusion in the game. So, if you were one of the few lucky enough — or rich enough — to give at that level, you’d better get cracking!

With Bloodstained set for release in 2017, the game is certainly shaping up to be something great. Weapons are pretty great, but hopefully we’ll get to see more updates on the characters, monsters and environments to be in the game in the near future.

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About Tyler Lubben

Tyler is a lifelong gamer, getting his start on the Intellivision when he was three years old. After receiving his English degree, he discovered all those jokes about getting a job in his field were true. As Head Editor with oprainfall, Tyler is able to bridge his two passions; playing and talking about video games at any given opportunity, and being a total grammar nazi the rest of the time.




  • Panpopo

    I backed this game, and am really pumped for it! The animations look really smooth.

    The year will fly by, so can’t wait to play this!

  • Josh S.

    My body is so ready! I really hope this is playable at PAX West!