Kensuke Tanabe Explains Federation Force Graphics

Friday, July 22nd, 2016

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Nintendo Direct Metroid Prime Federation Force

I try really hard to maintain my journalistic integrity, especially with a controversial game like this. So bear with me as I try and cover the story here without grimacing, guffawing or any amount of snark. Here goes.

Recently, Kensuke Tanabe, producer of Metroid Prime: Federation Force, discussed the reasons for the graphical variation in a “Mission Briefing” video. According to him, there were many challenging hurdles to overcome making a multiplayer team game on the 3DS, or any handheld, for that matter. He went on to clarify that the objects you would need to shoot would be naturally much smaller on a handheld screen, which is why they went with the rounded, chibi art style.

Kensuke further clarified that the “rounding” technique resulted in compression of the terrain vertically, which allowed for more information to be displayed on screen. According to the producer, “This resulted in a different aesthetic but we wanted to prioritize providing the very best gameplay experience”. While the success of this approach is yet to be measured, it’s nice to know there might be some reasons to explain the drastic departure from the previous Metroid games. We’ll see for sure once 3DS owners get their hands on Metroid Prime: Federation Force this August 19th in the West, August 25th in Japan and finally September 2nd in Europe. Stay tuned to oprainfall for more Federation Force news as it hits.

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About Josh Speer

Josh Speer is addicted to two things in equal measure : Books and Videogames. He has a degree from the University of Washington in English with an emphasis on writing. He joined Operation Rainfall last year while following it on Facebook. His two giant life goals are to write his own series of fantasy / science fiction novels and to get into the creative side of the video game industry. He is beyond pleased to now have his proverbial foot in the door thanks to the opportunity provided by Oprainfall!




  • Panpopo

    Game doesn’t look that bad, imo. I think people will be more interested if they simply think of this game as a spinoff. Metroid is not going anywhere and will have a mainline game down the line, for certain.