Zelda Wii U Screen

As 2016 approaches, fans have been waiting to learn more about this highly anticipated title. Zelda‘s head developer Eiji Aonuma has come forward with a few details regarding the game’s environment. He said that he wants the Wii U title to be open world, and is building upon feedback that Nintendo received from Skyward Sword for the Wii. Many players came forth stating that Skyward Sword lacked the bigger, open world that they desired. Aonuma acknowledged that he wants to fix that for the upcoming title, but that he’s hoping to put in some sort of surprise or twist to the open world mechanic. Unfortunately, he would not go into further detail about it at this time. Aonuma also confirmed that while the development team does read a lot of the feedback that their games receive, not all suggestions can be implemented.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” he said. “If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

The game is still set to release on the Wii U, and will be released sometime in 2016.

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Justin Kersey
My name is Justin, and I graduated from Ball State University with a degree in history. The long tale of my love for gaming began when my dad brought a Super Nintendo to our house in the ancient year of 1992. I played Mario Paint, Super Mario World, and Donkey Kong Country in my early years. My love for games only grew when I got a Game Boy and Sega Genesis in the mid 90s. Before I knew it, I was in college watching youtubers like the Angry Video Game Nerd, applying my love of video games to my love for history. Soon, I began collecting as many video games as I could. My favorite genres are JRPGs, open-world survival games, and adventure games.
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