E3 2015: Sword Art Online Re: Hollow Fragment is Definitely a Vita Port

Thursday, June 18th, 2015

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Sword Art Online Re: Hollow Fragment

When Bandai Namco announced that they were porting the Vita version of Sword Art Online: Hollow Fragment to the PlayStation 4 in May 2015, I had my doubts. The Vita version had a dodgy camera, repetitive dungeon themes, and a really bad western translation. The PlayStation 4 version of the game was titled Sword Art Online Re: Hollow Fragment and I had the opportunity to play the game at E3 2015.

The upscaled character avatars and models are beautiful. Sadly, this type of attention was not given to the dungeon or field enemies. In this instance it is visible that this is not a PlayStation 4 game and it is clearly a port. The blocky textures mimic old PlayStation 2 polygons as they stand out next to the redone character models. I would like to add that the colors are gorgeous and during the cut scene conversations with the characters from the game the artwork is nothing less than impressive.

Sword Art Online Re: Hollow Fragment

I was worried that the repetitive nature of Sword Art Online‘s battle system would not translate well over to the console version, but after a few fights, I was having fun finding more and more beast to destroy with Kirito and Philia. The fighting was smooth with no frame rate issues even when special moves were being performed at the same time.

Sword Art Online Re: Hollow Fragment

Re: Hollow Fragment has been completely re-translated for the PlayStation 4 and during my playthrough I saw no issues with that. So, in the end, I can say that I had a very pleasant experience with Re: Hollow Fragment, though the game is a true Vita port, visually, the added content and upscaled character models should be enough to bring old players back and maybe gain new ones.




  • Wand

    So it’s just a way to charge 60€ to it instead of Vita’s 40.

    • Infophile

      And on a console with a much larger (and still growing) install base.

    • Wand

      I forgot Vita is a legacy platform

    • Infophile

      Right. And the PS4 has at least twice as many owners as the Vita. However, JRPG fans may be disproportionately likely to own a Vita, as it seems to be the only genre still getting love on the platform. Hard to say the specific numbers of what it’ll sell on each platform, but I wouldn’t be surprised if there are a lot of PS4 owners who don’t have a Vita and would pick this up.

    • Wand

      I’m a very happy Vita owner (strange but true) and I’m just a little upset about all those re-releases on PS4, given the fact that it’s collecting dust. It’s happening with a lot of niche jap games, and I just won’t buy them twice.

  • Taedirk

    Still waiting for hell to freeze over and see the new translation backported to Vita owners.

    • azariosays

      awh that would be nice