Square Enix’s Eidos IPs Available for Indie Developer Pitches

Thursday, February 19th, 2015

Share this page

We are proudly a Play-Asia Partner

SUPPORT OPRAINFALL BY TURNING OFF ADBLOCK

Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!

By


Gex, one of IPs Square Enix is opening for Collective use

More chill than that snowman in the back

A little under a year and half ago, Square Enix announced the launching of the Square-Enix Collective – a crowdfunding platform run by the company. The Collective serves both as intermediary between the gaming community and the development team working on a game idea and as a consultant to the development team. Square Enix revealed in a recent press release their plans to allow independent developers to make pitches through the Collective to work on three Eidos Interactive IPs: Gex, Fear Effect, and Anachronox. Gex was a platformer franchise with an emphasis on humor, Fear Effect was a graphically-unique action franchise, and Anachronox was a 3D sci-fi turn-based RPG. However, new projects featuring these franchises don’t necessarily have to retain the same genre that they were known for.

This news comes off of French developer Sushee’s success in breaking their initial $30,000 Kickstarter goal for their in-development point-and-click adventure game Goetia, the efforts of which the Collective has publicly supported. In the same press release, Square Enix names other development teams Black the Fall and Moon Hunters as Collective success stories. They also write that development teams representing 17 different countries have contributed 36 original game pitches to the Collective.

Pleased with the activity and work accomplished through the Collective, Square Enix is reopening themselves to submissions from independent game development teams. More detailed information on the collaborative process with these Eidos Interactive IPs can be found at this Square Enix Collective blog entry. It answers essential questions – among them: “‘Why ask gamers to pay for a game to be made if it’s using our IP?'” The company notes that the development team will still be responsible for creating the game and will also be the primary beneficiary of its success.

SOURCE: Press Release

About Paul Kainoa Vigil

Paul Kainoa Vigil has been playing video games for as long as he can remember. His tastes are varied, ranging from action platformers to RPG's, and even the occasional adventure game or visual novel. His gaming tastes are almost as interesting as his backlog of games, which continue to grow.