Divinity: Original Sin | oprainfall

Divinity: Original Sin, created by Larian Studios (Divine Divinity, Divinity 2, Dragon Commander), is finally out of the Beta stage and now the full game is out for fans to play in its entirety. While the title officially released on June 30th, a 1.2gb patch released earlier today which includes French and German translations so more people can experience the game the way they want to. Divinity: Original Sin is an isometric cRPG (Computer Role-Playing Game) which involves tactical turn-based combat with up to a six person party with interactive, open world environments. Original Sin has been in an Early Access Alpha Beta on Steam since January 17th, 2014 which offered fans a taste of the first 10-15 hours of the game. Divinity: Original Sin reached its necessary funding through Kickstarter where it successfully reached a million-dollars, which was enough to reach all of the stretch goals for the game.

I’ve been playing it over the last day and I am quite enjoying it. I am new to the isometric rpg genre but the level of interactivity in this game is very surprising.  The game offers numerous approaches to any given situation which is sure to give each player their own unique story on how they approached an event.  I also messed around with the in-depth level editor the developers released for each Divinity owner, which is the same  engine the developers used for the full game, and it has a ton of potential for user-created content. Oh, and the game comes with a mod called Cow Simulator 2014. Lots of fun to be had, everyone! To view a quick glimpse of what the game plays like, please check out the launch trailer posted below.

Divinity: Original Sin | oprainfall
Image from the beta.
Michael Johnston
Michael has been gaming since he was 6-years old and his exposure to gaming all started with a Sega Genesis and Sonic the Hedgehog. Since that day he has been a fan of all genres in gaming but his favorite genre has always been RPG's. His favorite RPG of all time is Persona 4 but he adores the Final Fantasy franchise (yes, even the XIII series). He has followed Operation Rainfall since the early inception of the localization campaign of Xenoblade and wants to help contribute to the awesomeness of Operation Rainfall.