(Japan) Some More Info on Disgaea 4 Return

Thursday, October 17th, 2013

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Disgaea 4 Return 02

Many guessed that Nippon Ichi Software had a portable version of Disgaea 4: A Promise Unforgotten in the works, so the announcement of an enhanced version for the PS Vita didn’t come at a complete surprise. However, new info released has brought some attention to the now titled Disgaea 4 Return, as we get a glimpse of the new story episode and some new content.

Just like the Vita version of Disgaea 3, titled Disgaea 3: Absence of Detention, Disgaea 4 Return will have all the DLC content that was released for the PS3 version. This includes the two story episodes, the cameo characters, and extra classes like the Celestial Host.

For the extras, we have confirmation that the new story episode is going to delve deeper into the relationship of Tyrant Valvatorez and Sister Artina. Their tragic past and the lasting promise between them was what led to the events of the game. It is unknown just what to expect, as Nippon Ichi loves to throw curve-balls, especially with Fuka and DESCO seemingly gaining the ability to traverse the boundaries of time and space.

Disgaea 4 Return 01

Another big surprise was the reveal that the ultimate rank tier spells, called Peta spells, were making a return. Peta spells were first shown on the PSP version of Disgaea 2, titled Disgaea 2: Dark Hero Days. These ultimate rank spells were tremendously powerful attacks that even outclassed the Terra tier spells seen in all Disgaea titles.

Hopefully, just like the last enhanced portable Disgaea games, Nippon Ichi is only showing the tip of the iceberg on the amount of extras we are going to see. Disgaea 4 Return is slated for release on January 30, exclusively for PlayStation Vita.

SOURCE, 2

About Samuel North

A writer at Operation Rainfall, a lover of videogames, and an insomniac who can't tell what day it is. There really isn't much else interesting to say, except that I've eaten an entire box of ramen noodles in one sitting.




  • Xx_Kares_xX

    I’m beginning to hate NIS’ business practices. Most of their PS3 titles have over $100 in DLC.. it’s just plain ridiculous

    • jmmueller

      I disagree for one reason: they ARE blatant money grabs. Almost all of the DLC is pointless: new costumes, experience, etc. Those are things I don’t have to buy to play the game. If I wanted to make the game go easier I could shell out cash to do so. It does mean that I have to wade through all that to see the worthwhile DLC.

      They and Namco (with it’s Tales Series) are following a blended model: Pay for a game, add Freemium game DLC. You don’t have to buy the DLC to enjoy the game, and sometimes the extra story content is free (Hyperdimension Neptunia did this, not at PSN so can’t compare other games). I prefer this over Nintendo’s single mission DLC for Fire Emblem or New Super Mario Bros 2.

    • Xx_Kares_xX

      I disagree with you on this point. ABout half of the content is the ‘freemium’ stuff you mention. Most of it is omitted characters, story chapters, costumes, levels etc. Honestly I’m a bit bias because I’m in the camp that says DLC should not exist in any form (Every single one of these unlockables used to be, and still should be unlocked by PLAYING THE GAME, not my paying my hard earned money). The only reason it truly disapoints me is because I used to think NIS was above this, apparently I was wrong.

    • jmmueller

      I prefer DLC as a digital replacement for expansion packs. I am always disappointed in the blatant money grabbing DLC, but more disappointed in things like season passes.

    • Xx_Kares_xX

      We agree there, DLC as a means of distribution for full expansion packs is fine by me, but that is a very, very VERY small fraction of what’s actually released.

    • jmmueller

      I liked how Nintendo did New Super Luigi U. It was a what I want in a DLC. Full content change, integrates into the original but provides a new level of challenge for advanced players, and provided everything in a single pack.

      They also did something I thought was genius: two versions- the digital add-on for owners of the original for $20 and then the standalone version for those who didn’t own the original for $30. I know it would’ve been nice to offer the standalone digital as well, but I bet the decision was made that they’d have too many people downloading the wrong one if they did that.

      I was a bit burned out by their approach to Fire Emblem. Yes you got pack discounts, but the price was still a bit overboard even then. I’m glad they tried something different for Mario, even though they returned to that micro DLC mentality for Pikmin 3.

      I wonder if the inevitable “Player’s Choice” version of some of these games will include the DLC much like “Game of the Year” editions for other systems. Sadly I have a feeling that the DLC will not be included and still be full price. DLC is a great place to drop prices and add income later for your budget gamers.

      I think it’s crazy that the PSN still has DLC going for full-price on games that are 3 releases back- like the original Hyperdimension Neptunia. This is where I think Namco at least did it a little right by offering a complete version of Tales of Graces: f with all the DLC. I just haven’t priced it out to see does it really save you money (and is any of the DLC stuff I’d normally get anyway as I skip all the game breaking ones).

    • madmofo145

      That’s why I’ve stopped buying their PS3 titles. The portable version have all been better then the console versions, but now with the portables including a vast amount of extra paid content, why even bother with the console release?

    • jmmueller

      It will just require me to buy a Vita to play. Since that’s a plan eventually I’m not too worried. I’m just torn between getting a gen 1 or waiting for the new slim. The slim has the universal charging slot going for it, and I’ve heard mixed reviews on the screens from both – that the originals Mura Effect was a problem for many people, but that the new one’s color reproduction and contrast isn’t as nice. Then again, for strategy/tactical RPGs which is my main reason to get one, I don’t think either matters, which leaves it to the charger to likely win the case.

    • madmofo145

      The vita is a nice system. I don’t mind the screen on the current one, and if you keep your eye out they can be had for a pretty decent price (I bought mine for 170 about a year ago). I really enjoyed Disgaea 3 on it, and am sure I’ll enjoy 4, I just feel bad for those who get on home consoles. It works really well as a portable, and there is so much extra content. I feel like NIS should contemplate making it into a portable only franchise.

    • Xx_Kares_xX

      because when given the option I much prefer playing on a tv as opposed to on a minuscule screen.

  • jmmueller

    Their regular re-release of these games to portable is why I’m not yet picking up Disgaea D2. That and I loved the first and poured hundreds of hours into it, but is D2 going to be the same caliber (and do I have that time anymore, I was a college student then and have a wife and kid now). I was let down by 2,3, and 4. They lost that original Disgaea character magic and humor. Each title has it’s own humor, but it wasn’t as good. Plus they remove subsystems, add new ones, change others around, and don’t come out right for it losing a sense of balance. I’ve heard D2 is better, but since there will be the invariable second release (or third if they do another Nintendo port like they have for some titles) I’m likely to sit it out till then.